Forge Dumanium (Matter ••••)
Practice: Patterning
PrimaryFactor: Duration
Cost: 1 Mana
Suggested Rote Skills: Crafts, Expression, Persuasion
This spell combines Perfected metals into a single metal that uses Mana for offense or defense. Called “dumanium” (from the Greek word for “power” or “strength”), this material is forged from an alloy of hermium, kassiterum, and siderite. The object created by this spell is Durability 1 and has the ability to hold one point of Mana. Potency may be allocated, one for one, to increasing Durability, Mana capacity, or equipment bonus (to a maximum of +5). For purposes of the spell’s Scale factor, the alloy has the same Size as the three component metals combined.
If the dumanium object is a weapon, the wielder can use the item’s stored Mana to make the weapon’s damage aggravated for a single attack. This is a reflexive action requiring one Mana from the dumanium weapon’s stores. Dumanium must be Size 3 or more to act as effective armor. The mage can allocate Potency into armor made this way for 1/1 armor, instead of equipment bonus (to a maximum of 5/5). Mages can absorb or refill the item’s Mana supply using the Prime spell “Channel Mana.”
+2 Reach: The spell’s effect is Lasting but relies on the constit- uent metals remaining Perfected. If any of them revert to mun- dane form, the alloy will collapse into its separate ingredients.