The Right Tool (Fate •••)
  1. Abilities

The Right Tool (Fate •••)

Spell

The Right Tool (Fate •••)

Practice: Perfecting
Primary Spell Factor: Duration
Suggested Rote Skills: Crafts, Expression, Stealth

Those who understand the intricacies of Fate know that much of fulfilling a destiny involves being in the right place at the right time. Another well-known factor is to have available the right tool for the job at hand. With this spell, the mage takes an ordinary object and Perfects it into the right object, making it a lever of destiny. The object’s form and function do not need to be related to its Fate-granted purpose; a gum wrapper may become the key necessary for opening a locked door in front of the mage, a pipe may become the weapon that brings the downfall of a hated enemy, and a coin may become armor that stops a fatal bullet that would end the caster’s life. What constitutes the right object is completely dependent on the situation. The mage casts the spell on an item, and for the Duration of the spell’s effect if the item could be conceivably used in a certain situation, it can be used as the right item. When used for its new purpose, the item’s equipment bonus is increased by Potency depending on the situation, up to a maximum of five dice. Items that could not normally be used for the intended purpose are assumed to start at a “bonus” of 0 before the spell’s effect is added. In certain cases, determined by the Storyteller, the item may become an unexpected life-saving tool or quick escape.