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Fate is one of the ten Arcana of Mage: The Awakening, and the Subtle ruling Arcana of Arcadia. Its purview covers all aspects of destiny and probability, though it cannot predict the future; that is the purview of the Gross Arcana of Time. Common uses for Fate are creating good or ill fortune, bestowing blessings and curses, mystically sealing an oath, or predicting or influencing random events. This last effect is not always clear; mages often differ over whether using Fate to predict a coin toss, for example, informs of the outcome or creates it. The Arcanum of Fate grants perception and control over the threads of fate. It deals with the bestowing of blessings or curses, the swearing of inviolable oaths, and the ability to perceive the destinies of others (though not their future). A mage learned in the ways of this Arcanum can level a geas on another, forcing this person to do the mage’s whim. They may increase their luck or that of another to incredible levels, or decrease the fortune of a foe. The control over the strands of fate granted by this Arcanum makes it quite attractive to the Acanthus; they are deeply reliant on fortune in their itinerant lifestyles.

Its associated summoning is the Moira, and the Exarch who supervises it is the Ruin. Within Astral Space, Fate is incorporated by the Aeon Merdraut.