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Environmental

Description: Some liquid — brackish water, mud, gore, or raw sewage — has risen enough to impede the character’s progress.

Effect: Each foot of liquid inflicts a -2 penalty to all Physical dice pools. If the water goes up over her head, the character has to swim (Dexterity + Athletics), with a penalty appropriate for the speed of the flooding. Alternatively, she can try to hold her breath (Stamina + Composure) if she cannot get her head above the rising waters.

Causing the Tilt: Normally, this Tilt is the result of heavy rain, sudden snowmelt, or a broken water main. Characters can cause this Tilt by smashing up a water heater, or blowing up a small dam. Some supernatural creatures may be able to call floods down onto a region.

Ending the Tilt: Characters can escape flooding by get- ting to high ground, which is enough to mitigate this Tilt. A long-term fix would require draining the floodwaters, but each flood requires its own solution.