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  1. Abilities

Medium (•••)

Advantage

Prerequisite: Empathy ••

Effect: Your character hears the words and moans of the dead. If he takes the time to parse their words, he can interact with them verbally.

Your character has more than just a knack for knowing when ephemeral beings are lurking nearby, he can reach out and make contact with them. By conducting a ritual, meditating, or otherwise preparing to commune with the unseen, and succeeding at a Wits + Occult roll, he temporarily increases the relevant Condition one step along the progression from nothing, to Anchor, Resonance, or Infrastructure, to Open, and finally to Controlled (see p. 133 for more on Conditions as they relate to spirits). The effect lasts until he spends a Willpower point, but if an Influence has been used to progress the Condition further, doing so only reduces it by one step.

Drawback: Speaking with ghosts can be a blessing, but your character cannot turn the sense off, any more than he can turn off his hearing. The character hears the words of the dead any time they’re present. Once per game session, usually in a time of extreme stress, the Storyteller may deliver a disturbing message to your character from the other side. You must succeed in a Resolve + Composure roll or gain either the Shaken or Spooked Condition.