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  1. Abilities

Sanctum (• to •••••)

Advantage

Prerequisites: Safe Place

Effect: Your character has a Sanctum, in which she can safely practice her art away from prying eyes. This might be a dark cave, an apartment, a pocket dimension, or any other secure location she can claim. This Merit must be tied to a Safe Place Merit, and similarly can be shared within a cabal.

Add her Merit dots to her Gnosis within the Sanctum for deter- mining spell control. She can leave the Sanctum and retain those benefits on previously cast spells. But if she’s exceeded her Gnosis and adds any additional, controlled spells, the benefit goes away and she must Reach as if she’d cast each of those spells without the benefit.

For an additional three dots (which do not count toward the 1–5 limit), your character’s Sanctum includes a Demesne.