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  1. Abilities

Unnatural Affinity (• to •••••)

Advantage

Effect: Your character can take nourishment from the blood of some of the stranger creatures of the World of Darkness. Each dot of this Merit allows your character to gain sustenance from one type of supernatural creature. This may mean werewolves, ghosts, mummies, zombies, or stranger things still. This blood counts as Kindred Vitae for the purposes of feeding restrictions.

Drawback: This advantage does not inherently mean the character is (more) able to feed from the chosen subject. For example, ghosts exist in an ethereal state, and don’t have physical blood. Werewolves are notoriously difficult to feed from for more practical reasons that often end in Final Death. If you take this Merit, work with your Storyteller to determine how your character might feed from these monsters.