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  1. Abilities

NOWHERE TO RUN (••)

Advantage

Prerequisites: Hunter in Darkness

Effect: Any Hunter in Darkness can track prey. Your character, however, has an instinctive awareness of his prey, and the places his prey considers “safe.” Using subtle clues about his prey — like smells, fibers, and tracks — he can identify where his prey hides and recuperates. With a turn of scrutiny, he immediately knows basic details and a rough location of any Safe Place the prey has. With a Wits + Investigation roll, he can identify other dedicated sites, boltholes, and hiding places. Every success offers one such hangout.

Drawback: Your character’s instincts peak when he knows his prey’s safe places. Your character must leave his mark on the location when he visits. This can be as subtle as a scent, but must be something the prey can notice if she returns.