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  1. Abilities

DREAM HUNTER (•••)

Gift

It doesn’t matter that the prey hides behind thick walls. It doesn’t matter how many guards and traps they have set between themselves and their hunters. When they sleep, when they dream, it is then that the Cahalith comes for them.

This Facet can only be activated when the Cahalith gains the Siskur-Dah Condition.

Cost: 1 Essence

Dice Pool: Manipulation + Empathy + Glory versus Composure + Primal Urge (when invading the prey’s dreams)

Action: Contested

Duration: The full duration of Siskur-Dah

Upon activating this Facet when a hunt begins, the

Cahalith becomes attuned to the waking state of her prey. Should her prey fall into deep, dreaming sleep, the Cahalith immediately becomes aware. She may attempt to fall asleep naturally, meditate herself to sleep, or spend 1 Essence to immediately slumber. She then tracks down the prey’s mind in the moonlit dreamscape that her dream-self prowls.

Roll Results

Dramatic Failure: The Cahalith loses herself in strange, alien dreams of sky and moon, gaining the Exhausted Condition when she wakes.

Failure: The Cahalith fails to track down the dreams of the prey, and awakens. She may not try again until the prey has woken and then returned to sleep once more.

Success: The Cahalith follows the dream-spoor of her prey into his subconscious. The prey experiences this as a terrifying wolf that flits through his dreams, and he will remember this when he awakens. The Cahalith may choose one of the following effects:

• Dreams become predatory nightmares, forcing the prey awake. He regains no Willpower from resting, and gains the Exhausted Condition.

• The Cahalith maintains a distant but unnerving presence that plants the seeds of fear, inflicting the Paranoid Condition on the prey when he awakens.

• The prey’s dreams are shaped with Essence, rendering him an inviting target for spirits. He gains the Open Condition.

• The Cahalith hunts through the dream for fragmentary thought-beasts and figments, discovering one of the following about the prey: roughly where the prey is in the physical world, his Blood and Bone (or Vice and Virtue or other equivalent traits), any steps he is taking to try to protect himself from the hunt, an impression of his immediate surroundings.

Exceptional Success: The Cahalith awakens refreshed and reinvigorated, regaining one spent Willpower point.