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  1. Abilities

NATURE’S LURE (CUNNING)

Gift

The call of the wild can be alluring, drawing the unwary into its clutches.

Cost: 1 Essence

Dice Pool: Manipulation + Survival + Cunning versus Composure + Primal Urge

Action: Instant
Duration: One scene
This Facet can be used on an isolated person or small 
group of up to the Uratha’s Cunning Renown in number. It does not work on Uratha, and cannot draw people away from a larger group. The prey must be at the edge of an area of wilderness. Nature’s Lure works just as well in the parks and wasteland of the city as it does woodland in the countryside.

Roll Results

Dramatic Failure: Fear strikes the prey and leaves them with the Spooked Condition. They refuse to heed the lure and become aware that something called to them.

Failure: The Facet fails.

Success: The prey is lured into the wilderness, suffering the Lured Condition and feeling a strong urge to try to travel to its heart for the rest of the scene. She may see a desirable object like fruit or discarded money; she may hear interesting sounds that bring her running to the aid of someone she fears is in danger; or she may simply feel the urge to explore the cool darkness beneath the boughs of trees. The prey suffers a penalty to Initiative rolls equal to the Uratha’s Cunning Renown as long as they remain in the wilderness.

Exceptional Success: The prey also suffers a penalty to Perception rolls equal to the Uratha’s Cunning Renown as long as they remain in the wilderness.