The ghost may harvest Memories (p. 285) from a living person. The ghost must touch the target (or at least overlap part of her Corpus with the target’s head) and must know, at least in general terms, the memory she is trying to steal (“the first car you stole,” for example, or “the smell of your father’s aftershave”). The Numen costs 4 Essence and is contested by Resolve + Composure + Supernatural Tolerance. On a success, the ghost gains the Memory, the target forgets the experience, and the target gains the Spooked Condition. On an exceptional success, the ghost can instead choose to give the target no Condition or the Addled Condition.