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The idigam can transform an area of the Shadow into a nightmarish maze, spending 5 Essence and affecting a radius equal in miles to its Rank. Within this area, time and space fold in confusing ways and paths turn back in on themselves. The idigam can inflict up to two of the following effects on the area, afflicting any being other than itself and its servants:

• A penalty to Initiative equal to the idigam’s Rank.
• A penalty to Speed equal to the idigam’s Rank.
• A penalty to Perception rolls equal to the idigam’s Rank.
• A penalty to all foot-chase and navigation rolls for the area equal to the idigam’s Rank.
• Anyone leaving or entering the area must make a Resolve + Composure check minus the idigam’s Rank or find themselves unable to do so as paths turn aside or loop on themselves, delivering them back to where they began.
• Any spirit of lower Rank than the idigam that attempts to use a Numen or Influence suffers one point of lethal damage.