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Some Eshmaki are stealthy hunters, like larger-than-life versions of great cats. Others rely on explosive bursts of speed and strength to run down prey. At the end of every hunt, though, is a glorious frenzy of teeth and claws, blood and screams, the Hunger for which tugs incessantly at the Beast’s mind. He may look like everyone else, but mercy is not in his nature and he knows nothing of weakness. Dice Pool: N/A

Action: Reflexive

Normal Effect: The Beast leaves his prey a bloody mess, causing gruesome wounds even with bare hands. The Beast can apply the Arm Wrack or Leg Wrack Tilt to his opponent after any single attack inflicts more damage than the target’s Stamina. Likewise, victims are gored or decapitated if an attack kills them outright.

Low Satiety: No one walks away from the hungry Beast, not in one piece anyway. The Beast rends flesh by touch alone. His unarmed attacks inflict lethal damage with a weapon modifier equal to his Lair dots. The resulting injuries correspond to his monstrous nature. A roc’s talons tear flesh, a giant’s punches land with bone-shattering force, and a kraken’s suckered tentacles leave behind angry, oozing sores. The victim is left gaping in shock and horror at wounds caused by nothing more than a brush of the Beast’s ordinary-looking hand.

Satiety Expenditure: The Beast forces a partial physical merger with his Horror. By spending 1 Satiety, the player makes the Beast’s next attack inflict aggravated damage. The Beast can thus tear ordinary men apart with his bare hands, which become smeared with blood and gore, and those facing him in close combat glimpse the Horror looming over him. This is in addition to the normal and low Satiety effects.