Kanka is built by just the two of us. Support our quest and enjoy an ad-free experience — for less than the cost of a fancy coffee. Subscribe now.

  1. Abilities

Monster from the Deep

Atavism

Kraken were said to be mammoth octopi in the Greenland Sea. Norse sailors reported that they lurked in the briny dark throughout the year, rarely surfacing, and then only to feed. Other cultures told legends of great sea-dragons leaping from the water to smash ships, or tremendous whales with gullets cavernous enough that a man might live in them for years. The Makara cannot aspire to such immensity — not outside of her Lair, in any case — but she can call upon her ancestry as a Leviathan to devastating effect.

Dice Pool: N/A

Action: Reflexive

Normal Effect: The Beast attacks with huge, sweeping gestures, more reminiscent of an immense monster attacking a ship than a human combatant attacking something of similar size. Opponents’ Defense against the Beast’s attacks is reduced by half her Lair (rounded up). Also, the player can sacrifice the Beast’s Defense for the turn, and she inflicts the Stunned or Knocked Down Tilts on enemies.

Low Satiety: A hungry Beast with this Atavism is a shark with blood in the water, or a kraken choosing its prey from the floating survivors. The Beast’s unarmed attack inflicts 2L damage. In addition, if the Beast makes an all-out attack (p. 334), the attack drives the opponent back (or up, or down, depending on the angle of the Beast’s strike) a number of yards equal to the Beast’s Lair. This inflicts the Knocked Down Tilt and may inflict falling damage or impact damage, depending on the circumstances.

Satiety Expenditure: The Beast hearkens back to the kraken with its many tentacles or the great sea-beast capable of smashing ships to pieces. With the expenditure of 1 Satiety, the Beast can attack everyone within a number of yards equal to twice her Lair dots, with one Brawl attack. Defense does not apply to this attack, though armor does. A character who can glimpse the Beast’s Horror when she uses an Atavism (p. 122) can attempt to Dodge this attack (see Dodging, p. 164).

The Beast can use this Atavism to grapple her targets, but if she wishes to maintain this grapple over multiple turns, the player must spend Satiety every turn to do so. This attack adds the Beast’s Lair as a weapon bonus and inflicts lethal damage. The attack works in a radius from the character’s body; the Beast can exclude allies from the attack, provided she can see them. Savvy Beasts clear the area when their Leviathan broodmate prepares to breach.