For centuries, people looked to the birds and envied their power of flight. But in nightmares, gazing at the sky wasn’t an expression of longing, but fear. The dragons, the rocs, the great predators of the sky that could come swooping down to prey on the unwary, they all live on in the Begotten with this Atavism.
Dice Pool: Stamina + Athletics (Satiety Expenditure)
Action: Persistent (Normal Effect); instant (Low Satiety); reflexive (Satiety Expenditure)
Normal Effect: The Beast can’t quite take flight yet, but she can glide and soar through the air and dive at her enemies with devastating effect. The character triples her vertical and horizontal jumping distances. As long as the character has a way to gain some altitude, she can glide up to a quarter mile per dot of Lair. She moves at twice her normal Speed rating while gliding, and can change direction at will. With a successful Dexterity + Athletics roll, she can swoop upwards, effectively climbing without using handholds (see Climbing, p. 152). She can dive-bomb a target, as well. This requires a roll of Strength + Brawl – Defense (provided the target can see her coming), with a weapon bonus equal to 1 per ten feet of distance that the character dives. If the Beast has a method of inflicting lethal damage (a knife, the Limb from Limb Atavism), the damage is lethal instead.
Low Satiety: When the Beast hungers, her Horror helps loosen gravity’s hold on her. Now she can climb any surface, no matter how slick, for one turn of movement. She covers distance as if she were sprinting (see Speed, p. 156). Once she has covered this distance, she can jump and glide, as per the normal effect, or keep going the next turn. A hungry Beast can scale skyscrapers in this manner, and leap off into the wind at any time.
Satiety Expenditure: By exerting herself, the Beast can achieve true flight for a short time. The player spends a dot of Satiety and rolls Stamina + Athletics. The Beast can fly for a number of turns equal to her Lair plus the successes rolled. She moves at Speed x (Lair +1), and can climb in altitude, dip, swoop, or land as she sees fit. When the duration expires, the player can spend another dot of Satiety to reactivate the Atavism, or the character can simply glide to the ground.