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  1. Abilities

Fear is Contagious

Nightmare

You see him panic, and it sets your teeth on edge. What could make someone react like that? Oh God, it must be really bad. Your heart starts to race, the world narrows to adrenaline-bright pinpricks. You recognize that look of fear. It’s on your face, too.

Dice Pool: None, see below

Action: Reflexive

Normal: The Beast takes a –2 penalty on her roll to invoke another Nightmare. In return, she can affect two victims. Both victims must be valid targets as described at the beginning of this section. The Beast’s activation roll is penalized by the highest relevant Resistance Attribute among both targets. 

High Satiety: As Normal, but the Beast may affect a number of targets equal to her Satiety.

Satiety Expenditure: The Beast may expend more than 1 Satiety on this effect. Whenever a victim of the affected Nightmare has a meaningful interaction with another person, that character’s player rolls Resolve + Composure – (Satiety spent). If the roll fails, that character becomes a victim of the Nightmare as well. “Meaningful interaction” here means anything more than seeing the victim: trying to speak with, restrain, or attacking the victim, for example, or being attacked or grabbed.

Exceptional Success: All victims are subject to the exceptional success result of the affected Nightmare.