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All your troubles can be traced back to that thing. As soon as it came into your house, things started to go wrong. It’s not your fault, of course, it’s the curse—but how do you get rid of it?

Dice Pool: Manipulation + Satiety vs. Resolve+ Supernatural Tolerance

Normal: The victim becomes convinced that an object in his possession (of the Beast’s choosing) is in fact cursed and will bring him nothing but misfortune. As long as the object remains in his possession (“possession” here can mean “ownership;” if the victim is convinced he owns a cursed car, the “curse” still affects him if it’s parked in his driveway), he gains the Cursed Condition (p. 322). In addition, actively refusing an opportunity to be rid of the object requires a successful Resolve + Composure roll.

High Satiety: The victim’s delusions also point him toward the Beast as the sole person capable of helping him get rid of the curse. “Disposing of the cursed item” counts as soft leverage for any Social maneuvering against the victim.

Satiety Expenditure: If the victim passes the “cursed” object to another individual, that character becomes the victim of this Nightmare.

Exceptional Success: Acquiring the “cursed” object counts as fulfilling the Beast’s hunger. See Satiety, p. 107, for more information on fulfilling Hunger.