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Namtar — for whom the Namtaru are named — commanded 60 diseases to infect his victims. Modern-day Gorgons believe Namtar aimed low. These Namtaru collect diseases they’ve sampled through touch, taste, or scent, and distill them to deliver via this Atavism.

Dice Pool: Strength + Medicine – Stamina

Action: Instant (normal effect and Satiety expenditure) or Reflexive (low Satiety)

Normal Effect: With a touch (and a successful roll), the Beast infects her victim with a non-fatal disease. If in combat, the victim suffers the moderate version of the Sick Tilt. Outside of combat, the victim suffers a disease (Beast: The Primordial, p. 171) with Severity equal to Lair dots that inflicts bashing damage equal to Lair dots at an interval of (12 – Lair dots) hours. The victim must achieve (Strength + Lair dots) consecu- tive successes to overcome the disease. The Beast can infect a number of victims equal to her Lair at once.

Low Satiety: A miasma of sickness surrounds the hungry Beast. Anyone who comes within (Lair dots) yards must succeed in a Stamina + Resolve – Lair roll or suffer disease as per the normal effect. In addition, victims gain either the Confused, Fatigued, or Lethargic Conditions from the rapid onset of symptoms. If a character remains near the Beast longer than (Stamina) turns, she must test for infection again. An exception- al success renders her immune for the remainder of the scene.

Satiety Expenditure: The Beast unleashes plagues of po- tentially biblical proportions. Everyone within (Lair dots x 10) yards of the Beast must succeed in a Stamina + Resolve – Lair dots roll or gain the Pestilence (Asymptomatic) Condition. The infectious zone moves with the Beast for the remainder of the scene. Supernatural creatures are immune to infection.