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The Giants of legend were as inspiring to their allies as they were terrifying to their enemies. To face the Anakim as part of a force was to know defeat before the battle began. Humans allied with the Beast grow bold as their foes’ resolve falters. As Goliath was the rallying point to the Philistines, these Beasts focus their group’s strength.

Action: Reflexive

Normal Effect: Demonstrations of the Beast’s prowess intimidate her foes. Whenever the Beast succeeds on a roll that is resisted or contested by an opponent, her opponent is cowed by the Beast’s clear superiority. He gains the Shaken Condition, or the Frightened Condition if the Beast achieved an exceptional success.

Low Satiety: Fear of the Beast drives her friends to greater feats of valor. Allies within (Lair dots x 10) yards of the Beast can choose to add 2 dice to rolls for the remainder of the scene. Those who accept the bonus dice gain the Spooked Condition. Characters who track Integrity and use the bonus more times than their Resolve experience a breaking point (Beast: The Primordial, p. 155).

Satiety Expenditure: The Beast’s Horror unleashes pent- up rage on the world. All foes within (Lair dots x 10) yards of the Beast whose Resolve + Supernatural Tolerance (if any) is less than or equal to the Beast’s Strength + Intimidation rating must flee the battlefield or gain the Beaten Down Tilt. Heroes suffer the Insane Tilt rather than Beaten Down if they refuse to flee.