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  1. Abilities

Everything You Know is a Lie

Nightmare

Your eyes have been opened to the profound truth. Nothing you have ever experienced is true. This world is a simulation and others are just pawns in some cosmic play. How can you love if you don’t know what love truly is? How can you eat if you’ve never felt true hunger?

Dice Pool: Intelligence + Satiety vs. Resolve + Supernatural Tolerance

Normal: The victim comes to the terrible realization that his life experience is based off a false paradigm or incorrect as- sumptions. The victim loses access to Specialties and 10-again for the duration of the Nightmare.

High Satiety: The character is plagued by doubt — every action feels false and guided by some principle that simply doesn’t apply to the situation. While the Nightmare is active, the victim’s player must reroll any dice that come up successes when using any Skill in which the victim has a Specialty. The victim keeps the results of this reroll.

Satiety Expenditure: The Beast chooses a Skill category (Mental, Social, or Physical). Within that category, the victim treats all Skills as untrained (meaning the character loses ac- cess to any dots in that Skill and suffers a –1 or –3 penalty as appropriate). If this would affect a supernatural being using a power or ability, it provokes a Clash of Wills.

Exceptional Success: The victim’s threshold for excep- tional success in any Skill that lost a Specialty is raised to seven successes. For Storyteller characters, who might not have Specialties, the player can specify one Skill that suffers from this effect.