1. Creatures

Gremlins

Some fucked up gremlins that we met outside a train in the pre-campaign. They like to gang up on people and flank them, but they're pretty weak and even a novice adventurer could dunk on them fairly easily if they're careful. They typically wield dogslicers and ally themselves with weird fucked up dogs.

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Axe Gremlin

A more powerful gremlin variant that wields an axe:

  • AC - 17
  • Worst Save - Will +4
  • Best Save - Reflex + 8
  • Passives - None


Normal Gremlin

The standard type of gremlin, they stand to be a problem.

  • Spellcasting (None)
  • Weaknesses (None)
  • Hp - 6
  • AC - 16
  • Passives - Cowardly
  • Best Save - Reflex +7
  • Worst Save - Will +2
  • Equipment - Dogslicer