1. Journals

Slime on the Seas

June 14, 2019

The party began at the quiet, dark cove, continuing from where they left off. After looting the bandit bodies for a few coins, the party dragged the corpses back into the treeline, and began to interrogate Jorden.

First asking about Merin Lavelle, the mapmaker William apprentice, Jorden seemed not to know about her, claiming that he merely served as a watch for the bandit boats. However, he did reveal that hooded figures were often escorted onto the various ships that passed through. The party continued to pressure him, asking about his employer, to which he claimed he could not answer. He did, however, mention a goblin wizard that seemed to have recently been appointed power in the bandit hierarchy. Phaelnah attempted to persuade him to be a bit more forthcoming, which Jorden did not particularly respond to. Journey also asked him a question discreetly, but Jorden, again, claimed not to know. Finally, Wander tried intimidating the bandit physically to no avail, eventually stabbing him in the neck and leaving him to bleed out.

After the party reclaimed their belongings and looted the bodies, they decided to make their way to the bandit ship using the dinghy; as it only accommodated 4 people, Grognock, Leadbelly Fargus, and Wander went on ahead as the others waited behind. Upon making it to the ship, the squad quietly climbed the rope on the side of the ship, and upon arriving on the deck of the ship, they were greeted with complete silence. After an investigation of the upper deck revealed nothing of interest, Grognock went back for the others at the shore.

Suddenly, a raspy cry echoed out from below in the ship, prompting an ambush from two bandits and 6 goblins; Leadbelly was able to deftly dodge away from his assailant, but Wander was held in a hold at knife point. As Wander attempted to deescalate the situation, eventually convincing one of the bandits to let him go by posing as a new hire, Grognock arrived with the others, leading one of the the bandits to go into a meltdown, finally speaking a name - "Ventrex" - and subsequently dropping dead. At this point, the other bandit loses his own head, running down into the lower deck. Now, the goblins, all of whom look eerily similar, number around 8, and seem to keep appearing. Flexing his linguistic muscles, Leadbelly attempts to communicate with the goblins in their native tongue. He actually succeeds in convincing them to play a game of hide and seek, and the goblins scatter as Leadbelly attempts to keep them busy; however, the prize, should they win, is killing the elf. The rest of the party goes below deck, finding the bandit, cowering in a corner. He mentions something cryptic about the goblins, and the party allows him to leave using the dinghy they arrived on.

They then focus on the brig in the back of the hall, which they notice to contain a half-elf and an ogre, both chained up. Grognock heads upstairs to relieve Leadbelly of his hide-and-seek duties. Eugene Wormtail was able to open the cell door and most of the shackles of the half-elf, and Journey finishes the job. While the party is beginning to converse with the newly freed Seamus McHammerface, Wander and Phaelnah Ellarian head down further into the ship in an attempt to figure out why goblins are continuously appearing. As they discover a strange wooden totem with a roiling green goo in a basin embedded in the structure, the goblins, believing that they had won hide-and-seek after Grognock quit looking for them, came to claim their elven prize. As Wander and Phaelnah ruminated on what to do with the totem, a fight ensued above.

The goblins proved relatively easy to dispatch, but upon destroying one, they would burst into a puddle of fetid green slime, which gave off a noxious aroma. Grognock, Leadbelly, and Seamus stood against the horde that seemed to have grown to countless numbers, as Journey and Eugene fell back near the ogre. Wander tried to disrupt the totem by putting his own blood into the liquid, but it only turned the goblins above into half-Wander goblin hybrids; Phaelnah did the same, corrupting the creatures further. As Wander scratched out the runes lining the edges of the structure, they began to lose the ability to hold their form, regressing to prismatic oozes, occasionally manifesting features of goblins, tieflings, and elves. During the struggle as Journey attempted to communicate with the two in the lower deck, Eugene saw fit to begin playing his horn, which began to disturb the ogre. As the goblin oozes noticed each other's elven features, they began to attack each other, thinning their numbers significantly. Soon, thanks to the efforts of the 3 at the vanguard, only 6 oozes remained, exploding violently when Phaelnah finally decided to smash the totem to bits with her mace.

After the battle, the party began to regroup, and as Wander and Phaelnah emerge from the lower staircase, Seamus, in some inexplicable rage, decides to punch Wander in the face, which Wander responds to by pulling out his daggers. Suddenly, a chill wind enters the ship, lulling everyone into a deep sleep, besides Eugene.

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