Spell Description
Haze
?th Level Conjuration
Casting Time: 1 action
Range: Self (20 foot radius)
Components: V
Duration: 1 minute
At the cost of one Dark Idea, you exhale a dark, misty cloud that surrounds you in a 20 foot radius. You may designate any number of creatures you can see to have advantage on any saving throws against the mist. Any creature that starts its turn in the mist or enters the mist must make a Wisdom saving throw. On a failed save, the creature takes (Current Level/2)d8 psychic damage as their minds are assaulted by dark thoughts. On a successful save, the creature is unaffected.
The hazed area is considered heavily obscured to all creatures but the caster, and will remain for the duration until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. The caster will receive certain thoughts from creatures affected by the haze.