1. Characters

Pythia

Oracle of the Veiled Flame

Medium humanoid (human), neutral

Armor Class 12 (Divine Protection)
Hit Points 136 (16d8 + 64)
Speed 30 ft.

STRDEXCONINTWISCHA
8 (-1)14 (+2)18 (+4)16 (+3)20 (+5)18 (+4)

Saving Throws Wis +9, Cha +8
Skills Arcana +7, Insight +9, Religion +7, Persuasion +8
Damage Resistances psychic, radiant
Condition Immunities charmed, frightened
Senses truesight 60 ft., passive Perception 15
Languages Common, Celestial, Ancient Greek (or your campaign's equivalent)

Challenge 9 (5,000 XP)
Proficiency Bonus +4


Innate Divination.

Pythia can cast augury, divination, and commune at will, requiring no components. These spells are flavored as prophetic trance states.

Oracle’s Trance (Recharge 5–6).

As an action, Pythia enters a trance for 1 minute. While in this state:

  • She has advantage on all Wisdom and Charisma saving throws.

  • She can’t be surprised.

  • Once per turn, she can force a creature she can see within 60 feet to reroll an attack, saving throw, or ability check. They must use the new result.

Prophetic Utterance (1/day).

Pythia speaks a truth from the gods. The DM may give the party a cryptic but accurate vision of a major future event. Mechanically, this functions as a legend lore combined with foresight for one creature for 1 hour.

Spellcasting.

Pythia is a 12th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). She has the following cleric spells prepared:

  • Cantrips (at will): thaumaturgy, guidance, sacred flame, resistance

  • 1st level (4 slots): shield of faith, command, detect evil and good

  • 2nd level (3 slots): augury, lesser restoration, calm emotions

  • 3rd level (3 slots): dispel magic, bestow curse, spirit guardians

  • 4th level (3 slots): divination, guardian of faith

  • 5th level (2 slots): flame strike, hallow

  • 6th level (1 slot): true seeing


Actions

Staff of the Sibyl. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 3 (1d6) bludgeoning damage. On a hit, the target must succeed on a DC 15 Wisdom saving throw or be charmed for 1 minute.


Legendary Actions (3/Day)

Pythia can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn.

  • Divine Whisper. A creature of Pythia’s choice within 30 feet must succeed on a DC 17 Wisdom save or be stunned until the end of its next turn.

  • Shimmering Vision. Pythia casts mirror image (no spell slot required).

  • Fate’s Nudge (Costs 2 Actions). Reroll any attack roll or saving throw made by any creature within 60 feet.