Touched [ Player's Guide To Garou — Page 171 ]
Each living creature possesses a touch of each of the Triat to varying degrees, but those with this Background possess more than their fare share of one. Perhaps some spirit took a particular interest in them sometime in life, maybe they were born where one force was very strong, or maybe it's simply inexplicable. Never are these situations entirely healthy; Gaia orders creation wisely and those that break her rules suffer.
Those touched by the Weaver tend toward very small successes or failures. For each point in this Background a werewolf has, he must deduct one success from every roll he makes, down to a minimum of one success (resulting in a simple success). However, should he roll a botch, he may ignore one 1 for every dot he has in this Background.
A Wyld Touched, conversely, tends to extremes. Should she roll a success, she may add one success for every point in this Background, but should she fail, she adds a 1 to her roll, guaranteeing a botch. The more 1s gained in a roll, the more severe the botch should be.
In these two cases, a Willpower point will negate all effects of the Background. The Willpower point may be spent after the roll is made to either restore lost successes or negate a botch.
A Garou touched by the Wyrm gains a figurative devil on his shoulder, with no angel to balance it. Once per chapter, he may make a Willpower roll at difficulty 2; each success will add one success to his next roll. However, for every 1 rolled, he loses one point of permanent Gnosis, and his maximum Gnosis score is reduced by one. Should his permanent Gnosis ever reach zero, the character is lost to the Wyrm and becomes an NPC controlled by the Storyteller immediately.
Sense Weaver and Sense Wyrm will detect those Touched by the Weaver and Wyrm respectively. You may only ever be Touched by one member of the Triat.
1 In addition to the above effects, you exhibit some personality quirks associated with the Wyld, Weaver, or Wyrm, such as excitability, cool detachment, or morbid humor.
2 Your personality is warped by your exposure, occasionally to the point of incoherence. Wyld touched may insert inexplicable words into their sentences, Weaver touched sometimes boil down their sentences into the minimal possible words, and Wyrm touched commit acts of cruelty (verbal or physical) for reasons even they do not understand. Depending on the circumstances, the Storyteller may impose Social penalties.
3 Your attachment has begun to impose itself physically on you, creating lopsided features (Wyld), perfectly symmetrical features (Weaver), or a slightly unnatural physical malformation (Wyrm). In most circumstances, you suffer a -1 penalty in social situations.
4 You have been physically shaped by a member of the Triat. Wyld touched suffer visible spasms, joints occasionally lock up among those of the Weaver, and the Wyrm's suffer constant, low pain throughout their body. You suffer a -1 penalty to both social and physical rolls.
5 One member of the Triat has practically made you their avatar. You suffer all the effects above, and radiate the effect of the Triat around you. For example, plants you touch grow uncontrollably (Wyld), never grow again (Weaver), or rot instantly (Wyrm). Storytellers are encouraged to create other effect