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Robert Fifter, 62, has been addicted to heroin since he was 10. He said he's getting too old to sleep outside in the winter. (Kimberly Paynter/WHYY)

Many things can be said of Alexander Simpson, but at the very least you'll find out he's adventurous and anticipative. Of course he's also athletic, kind and energetic, but in a way they're lesser traits and tained by behaviors of being possessive as well.
His adventurous nature though, this is what he's kind of cherished for. People often count on this and his objectivity especially when they need comforting or support.

Nobody's perfect of course and Alexander has plenty of less favorable characteristics too. His criminal nature and childish nature can cause things to heat up on often personal levels.
Fortunately his anticipative nature is usually there to soften the blows.

Metis Deromity: Two tails

 

Demeanor: Addict

Eidetic Memory 2 Point Merit

You can remember things seen and heard with perfect detail. By gaining at least one success on an Intelligence + Alertness roll, you can recall any sight or sound accurately, even if you heard it or glanced at it only once (although the difficulty of such a feat would be high). Five successes enable you to recall an event perfectly: The Storyteller relates to you exactly what was seen or heard. General Merit

Addiction(Booze) 2 Point Flaw

You are addicted to any one of a variety of things. A one-point Flaw would be a mild addiction to an easily obtained substance, such as caffeine, nicotine or alcohol. A two-point Flaw would be either a severe addiction to any easily obtained substance, or any "mild" drug, such as painkillers, sleeping pills or marijuana. A three-point Addiction involves the heavy street drugs or hard-to-find drugs. The need for these drugs varies from once a day for some to two to three times a day for others, depending on the strength of the drug and the addiction. If, for whatever reason, you are denied access to the drug, you lose the number of dice equal to the level of your addiction (one, two or three) until you receive your "fix." If you are deprived of the drugs for an extended length of time, you will be forced to make a Willpower check (difficulty of 4 for the first day, + 1 for each additional day). If you fail, you will forgo everything and forcibly go seeking the drug. This would be an easy way for you to be either controlled or forced to do favors for your supplier, especially if the drug is hard to obtain due to its rarity or price. General Flaw