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There's more than meets the eye in the case of Carmen Goldfarb, but the fact she's vindictive and difficult is just the tip of the iceberg. Let alone the fact she's also crazy, disruptive and pedantic, but their effects are at least lessened by impulses of being reflective as well.
But focus on her as this is what she's pretty much hated. There's no sugar coating the effects caused because of this and her self-indulgence, much to the annoyance of others.

Fair is fair though, Evelyn does have some lighter sides. She's upright and planful if you look for it, it could be worth to take a chance just once.
Unfortunately her difficult nature is usually lurking and ready to spoil the fun.

Demeanor: Meddeler

Acute Senses (Smell)1 Point Merit

You have exceptionally sharp hearing, smell, vision or taste. The difficulties of all dice rolls that relate to the sense in question (e.g., Perception + Awareness to hear a faint noise, taste poison in food or see an oncoming attacker) are decreased by two. General Merit

 

Curiosity 2 Point Flaw

You are a naturally curious person, and find mysteries of any sort irresistible. In most circumstances, you find that your curiosity easily overrides your common sense. To resist the temptation, make a Wits roll (difficulty 5) for simple things like, "I wonder what is in that cabinet." Increase the difficulty up to 9 for things like, "I wonder what those strange sounds coming from the Unseelie duke's freehold are. I'll just slip in and check it out — no one will ever know. What could possibly go wrong?" General Flaw

 

Airhead 1 Point Flaw

You're so wrapped up in your own little world, you don't have a clue about reality! Perhaps you retreat into yourself because you're afraid or avoiding a problem, but more likely, you simply aren't using your gray cells. Maybe you fall in and out of conversations and spout non sequiturs. Whatever the case, the Garou and other Kin snicker at you behind your back. This can result in Perception and Wits penalties at a GM's discretion. General Flaw