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Armor Rating Strength Defense Speed BP Cost Source
Archaic
Chain Mail 2/1 3 -2 -2 N ●● WoD Core, p. 170
Improvised Shield 0 Vary* +1 0 N Vary* Armory, p.179
Leather 1/0 2 -1 0 N WoD Core, p. 170
Hard Leather 2/0 2 -1 0 N ●● Armory, p. 177
Lorica Segmentata 2/2 3 -2 -2 N ●●●● Armory, p. 177
Medieval Shield 0 3 +2 0 N ●● Armory, p.179
Plate Armor 3/2 4 -2 -3 N ●●●● WoD Core, p. 170
Modern
Ballistic shield 0 3 +2 0 Y ●●● Armory, p.178
Bomb Suit 3/6 3 -3 -3 Y ●●●●● Armory, p. 175
Flak Jacket 1/2 1 -1 0 N Armory, p. 177
Kevlar Vest 2/3 1 -1 0 Y ●●● Armory, p. 175
Kevlar Vest (thin) 1/2 1 0 0 Y ●● WoD Core, p. 170
Reinforced Clothing 1/0 1 0 0 N WoD Core, p. 170
Riot Gear 3/4 2 -2 -1 Y ●●● WoD Core, p. 170
Riot Shield 0 2 +2 0 N ●● Armory, p.179
Sports Equipment 2/0 2 -1 -1 N Armory, p. 178
  • [BP]: This type of armor is bulletproof.
  • Rating: Armor provides two kinds of protection: against general attacks and against Firearms attacks. The number before the slash is armor rating for most kinds of attacks (for close combat and thrown ranged attacks, whether bashinglethal or perhaps aggravated). The second number is for Firearms attacks -- guns and bows. Bulletproof armor (kevlar vest, flak jacket and full riot gear) also downgrades damage done in Firearms attacks from lethal to bashing.
  • Strength: Armor is often heavy and cumbersome. If your character does not have sufficient Strength to wear it, she cannot perform at peak efficiency. If your character's Strength is lower than that required for armor worn, her Brawl and Weaponry attacks suffer a -1 penalty.
  • Defense: The penalty imposed on your character's Defense trait for the armor worn.
  • Speed: The penalty imposed on your character's Speed trait for the armor worn.
  • Cost: The minimum dots in the Resources Merit usually required to purchase the armor.