9 point totem
Totem of Respect (represent the strength of character it takes to lead the Nation to victory)
Falcon's Brood originally, Raven's Currently
Cousin to Buzzard (Totem of War), Native American Style (Totem of Respect) Andes Style (Wisdom),
The condor is one of several animals with a name that comes from a Native American language-- "condor" comes from the Quechua (Inca) name for the bird, cuntur.
Condors are considered sacred animals by many Native American cultures, particularly California Indian tribes and the Andean tribes of South America. According to the origin mythology of the Wiyot Indians, Condor was the ancestor of their tribes. Other California tribes believe condors have healing powers, and California Indian doctors frequently use condor feathers as part of their traditional medicine ceremonies. In the Quechua and Aymara cultures of South America, Condor is a symbol of the sky, and is frequently represented in tribal art. The Mapuche people call Condor the King of Birds, and believe he embodies the four cardinal virtues of wisdom, justice, goodness, and leadership.
Some California tribes, like the Chumash, Miwok and Pomo, have also had a Condor Dance among their tribal dance traditions.
Kama-Yuto
Jaggling of Condor
Spiritual resonance: death, honor, family, loyalty
Chimanage: natural shiny stones, coup from law breakers, death rites, childbirth, marriage, weapons used in just duties, used leadership tools, recycled things from the dead given new life, feats of stamina
Willpower: 9
Rage: 5
Gnosis: 5
Essence: 22
Charms
Free Airt Sense Spirit senses the paths within the Umbra which are called “airts”. By spending 1 power and rolling gnosis difficulty 6, they can find a particular thing/place/person and make their way to them. A botch will lead the spirit astray. Useless during Umbral storms.
Free Reform Spirits may dissolve their forms and transport themselves through the Umbra to their home Domains when out of essence
Free Totem can speak to the pack (pack does not need the Spirit Speech gift to communicate with its totem).
2 pt Healing Spirit can heal physical beings such as Garou. Can heal up to its Gnosis in health levels of damage. Spirits can heal silver damage for Garou. Can be used only once per scene per target, can heal multiple targets at once (separate rolls however) Power cost is 2 per level of damage healed in total.
2 pts Disorient (Wyld)Spirit may alter target's sense of landmarks and direction completely with a successful Gnosis roll difficulty set by the target's willpower. The effect will last one hour per success. Cost is 4 power.
4 pt. Totem is mystically connected to all pack members, allowing communications among them even at great distances.
2 pt. Totem is respected by other spirits.
2 pts. always near pack member (9-5-20 Jason and Stephen 1 each)
Ban: prone to justice, if a situation is brought to our attention we would be duty bound to investigate and if we found the culprit guilty then we would be obligated to being it to justice, the punishment fits the crime
Kama-Yuto- Must honor the honorable dead (leave no Garou/kinfolk behind, proper burial, Tend grave of Hallowed hero's, funeral rites
Packs of condor receive:
Ragabash- Condors Left Talon
Cost: 1 Gnosis per try
Dice Pool: Gnosis + Larceny
Roll Results
Dramatic Failure: Is effect by the thing he tried to steal as a unsoakable exceptional success and unable to ever try to steal that power again
Failure: The player accrues no successes, but can try to steal it after 24 hours.
Success: Can replicate use of the power with a additional Gnosis (one to steal, One to empower) and roll what ever the standered roll for the power is as a one shot. only one power can be copied but no limit when it can be used.
Theurge- Condors Eye
Cost: 1 Gnosis per scene
Dice Pool: Gnosis + Perception
Roll Results
Dramatic Failure: Theurge is affected by Umbral Blindness Tilt. Seeing realms of the umbra unable to do anything but move blindly until he sleeps.
Failure: The player accrues no successes and cant peek through the Gauntlet
Success: Can see diffrent levels of reality. Umbral as usual, The Dream and see the Chimerical world, The Dark Umbra known to wraiths as The Deadlands, Astral Space where mage stuff happens, Celestial of Angels/Demons to see peoples "Grace/Sin", The Green to see flora and fauna in their world as a elemental would.
Ragabash- Condors Left Talon
Cost: 1 Gnosis per try
Dice Pool: Gnosis + Larceny
Roll Results
Dramatic Failure: Is effect by the thing he tried to steal as a unsoakable exceptional success and unable to ever try to steal that power again
Failure: The player accrues no successes, but can try to steal it after 24 hours.
Success: Can replicate use of the power with a additional Gnosis (one to steal, One to empower) and roll what ever the standered roll for the power is as a one shot. only one power can be copied but no limit when it can be used.
Theurge- Condors Eye
Cost: 1 Gnosis per use
Dice Pool: Automatic
Roll Results
Dramatic Failure: N/A
Failure: N/A
Success: If a philodox fails any roll to alter their mental facilities he can choose to spend a Gnosis OOC and his mind will make him immune for the rest of the scene towards any use of that power.
Galliard- Scrutinize the past
Cost: 1 Gnosis per try
Dice Pool: Gnosis + occult (-2 for fishing) (+2 with ST approved Ability) (+3 with exact time frame)
Action: Extended (each roll equals ten minutes, total number
of successes varies)
Roll Results
Dramatic Failure: The player accrues no successes, and adds two to the Mystery. -2 to all actions as affected by Lost in Time Tilt.
Failure: The player accrues no successes, but can continue to Scrutinize s different day.
Success: The player accrues successes, and can choose to spend Gnosis in order to add more, up to the normal per-turn limits of the character’s Gnosis. If the player accumulates enough successes to lower the Mystery’ all successes are reset and the Garou can continue (that is, it is not possible to lower a Mystery by more than one level in a single turn). A Garou can chooses to break off the Scrutiny, she can reinstate it later, with the Opacity rating at whatever level it was when the mage broke off the attempt.
Ragabash- Condors Left Talon
Cost: 1 Gnosis per try
Dice Pool: Gnosis + Larceny
Roll Results
Dramatic Failure: Is effect by the thing he tried to steal as a unsoakable exceptional success and unable to ever try to steal that power again
Failure: The player accrues no successes, but can try to steal it after 24 hours.
Success: Can replicate use of the power with a additional Gnosis (one to steal, One to empower) and roll what ever the standered roll for the power is as a one shot. only one power can be copied but no limit when it can be used.
Ahroun- Condors Right talon
Cost: 1 Gnosis per scene
Dice Pool: normal dice pool with any part of their body
Roll Results
Dramatic Failure: Player would suffer the Crippled Tilt as if that body part had suffered 6 levels Aggravated Damage Healing in 24 hours. Magical healing will only heal half as much.
Failure: The player gains no special effects and cant against that creature type for 24 hours.
Success: The body part takes on the effect of the creature type bane or the worst possible thing. Cold Iron for Changelings against their chimerical forms, Wraiths would take Aggravated heal able in only their Anchors, Vampires would take Agg. but also test for Rötschreck, Garou makes it unsoakable damage, Mages will find it cutting through as spells, Wind elementals normally immune to physical attacks can be hit for Agg damage.etc. This damage is not heal able as it normally would
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