CODEX JURIS MAGE-LAW
The Arcane Statutes of Goldcrest
Ratified by the Crown of Goldcrest and maintained under the authority of the Lancers, the Arcane Athenaeum, and the Magistrates of Crownward.
PREAMBLE
Magic is a tool of great benefit and great danger.
The City of Goldcrest recognises the lawful practice of magic as a cornerstone of commerce, learning, healing, defence, and civic prosperity. However, no citizen, guild, academy, or organisation shall wield arcane power in a manner that threatens public safety, undermines lawful authority, or endangers the stability of the city.
The following statutes govern the use of magic within the jurisdiction of Goldcrest.
ARTICLE I
Licensing of Arcane Practice
Statute 1.1 — Personal Casting
Any citizen may cast spells of the First and Second Circle for lawful purposes provided such casting causes no public harm.
Statute 1.2 — Professional Practice
Any individual accepting payment for magical services must possess a valid Arcane Practitioner's Licence issued by the Crown.
Statute 1.3 — Restricted Circles
Spells of the Fifth Circle and above may only be practiced by individuals possessing an Advanced Arcane Certification.
Statute 1.4 — Revocation
The Crown may suspend or revoke magical licences where negligence, misconduct, or criminal activity is demonstrated.
ARTICLE II
Public Safety
Statute 2.1 — Reckless Spellcasting
No person shall cast a spell in a manner reasonably likely to cause injury, panic, structural damage, planar instability, or mass disruption.
Statute 2.2 — Spell Duelling
Arcane duels may only occur within approved venues.
Statute 2.3 — Summoning
The summoning of extraplanar entities within city limits requires prior registration.
Any summoned creature causing damage remains the legal responsibility of the summoner.
Statute 2.4 — Hazardous Conjurations
The creation of uncontrolled fire, acid, poison, necrotic contamination, or unstable magical phenomena is prohibited.
ARTICLE III
Enchantments Upon Citizens
Statute 3.1 — Consent
No individual may employ enchantment magic to influence another person's decisions without their informed consent.
Statute 3.2 — Commercial Manipulation
Charm effects used during trade, negotiation, gambling, elections, auctions, or contractual agreements constitute fraud.
Statute 3.3 — Coercion
The magical domination of another individual shall be prosecuted as aggravated assault regardless of physical injury.
ARTICLE IV
Divination and Privacy
Statute 4.1 — Scrying
No citizen shall be subjected to magical surveillance without lawful authority or consent.
Statute 4.2 — Protected Locations
Government buildings, military installations, banks, archives, and designated secure facilities are protected against unauthorised divination.
Statute 4.3 — Evidence
Information obtained through unlawful magical observation is inadmissible before the courts of Goldcrest.
ARTICLE V
Necromancy
Statute 5.1 — Preservation of the Dead
The remains of deceased citizens are afforded legal protection.
Statute 5.2 — Reanimation
The creation of undead servants requires special licensing and registration.
Statute 5.3 — Unregistered Undead
Any unregistered undead discovered within city limits may be destroyed without notice.
Statute 5.4 — Sentient Undead
Sentient undead shall be subject to separate legal review and may retain rights where recognised by the Crown.
ARTICLE VI
Teleportation and Planar Travel
Statute 6.1 — Registered Circles
Permanent teleportation circles must be registered with the city.
Statute 6.2 — Border Circumvention
Magical transportation designed to evade customs inspections, taxes, or lawful searches is prohibited.
Statute 6.3 — Planar Breaches
The intentional creation of unstable portals is considered a Class-One Arcane Emergency.
ARTICLE VII
Magical Commerce
Statute 7.1 — Counterfeit Enchantments
The sale of falsely represented magical goods is fraud.
Statute 7.2 — Cursed Objects
The sale, distribution, or concealment of cursed items without disclosure is prohibited.
Statute 7.3 — Arcane Patents
Recognised magical inventions may receive protection under Crown Patent Law.
Statute 7.4 — Public Arcane Advertising
No individual, business, guild, or organisation may employ magic to display advertisements, promotions, endorsements, or commercial messaging within public spaces without a valid Arcane Advertising Permit.
Statute 7.5 — Skywriting and Atmospheric Displays
The use of magical effects to create visible messages, symbols, images, or illusions within the skies above Goldcrest is prohibited except under permit.
This includes, but is not limited to:
- Skywrite
- Major Image
- Programmed Illusion
- Permanent Illusion Displays
- Summoned Creatures Used for Advertising
- Magical Fireworks Containing Commercial Messaging
Statute 7.6 — Mass Messaging
No spell, enchantment, illusion, magical mouth network, sending network, or similar effect may be used to distribute unsolicited commercial messages to more than twenty-five individuals simultaneously.
Statute 7.7 — Arcane Spam
The repeated transmission of magical advertisements after a recipient has requested cessation constitutes Arcane Harassment.
Each instance shall be treated as a separate offence.
Statute 7.8 — Impersonation and Endorsement
No advertisement may falsely imply endorsement by:
- The Crown
- The Lancers
- The Arcane Athenaeum
- The Wandspire Arcanum
- Any recognised religious authority
- Any living individual without consent
Statute 7.9 — Visual Pollution
Arcane advertisements must not:
- Obstruct navigational landmarks.
- Interfere with defensive wards.
- Impair visibility of the sun, moon, stars, or official signal beacons.
- Cause distraction to airship traffic, flying mounts, or skycarriages.
Statute 7.10 — Emergency Override
Authorised officers of the Lancers may immediately dispel, suppress, or seize any magical advertisement deemed hazardous to public safety.
ARTICLE VIII
Arcane Emergencies
Statute 8.1 — Emergency Authority
During an Arcane Emergency, authorised officers of the Lancers may temporarily suspend portions of this Code to preserve life and property.
Statute 8.2 — Compulsory Assistance
Licensed spellcasters may be required to assist in disaster response.
Statute 8.3 — Magical Quarantine
Areas affected by magical contamination may be sealed by order of the Crown.
ARTICLE IX
Forbidden Practices
The following acts are considered High Arcane Crimes:
- Creation of uncontrolled magical plagues.
- Large-scale soul manipulation.
- Mass enchantment of populations.
- Unlicensed creation of permanent portals.
- Attempts to alter the city's wards.
- Rituals threatening the integrity of reality.
- The manufacture of sentient magical weapons.
- The deliberate destruction of magical infrastructure.
Conviction may result in imprisonment within The Verdict, permanent revocation of magical privileges, exile, or execution.
ARTICLE X
The Villcroy Amendments
Following the Black Lantern Affair and subsequent reforms led by Lieutenant Villcroy Dray:
Amendment X.1
Intent is irrelevant where negligence involving magic causes mass harm.
Amendment X.2
Any magical effect capable of influencing more than fifty individuals simultaneously must be disclosed to city authorities.
Amendment X.3
Arcane research conducted within city limits must include documented containment procedures.
Amendment X.4
The phrase "I did not believe it would do that" shall not constitute a legal defence.
Amendment X.5
The defence of "it was technically an illusion and therefore not physically present" shall not exempt a person from charges relating to public nuisance, unlawful advertising, obstruction, fraud, or stupidity.
CLOSING DECLARATION
The law does not fear magic.
The law exists so that citizens need not fear it either.
— Final passage of the Codex Juris Mage-Law