Azuth, also known as the Lord of Spells and the God of Wizards, was a lesser deity whose concerns included the perpetuation of the magical arts as a craft. He was worshiped by all manner of arcane spellcasters, though was venerated by wizards in particular.
The Lord of Spells often appeared as an elderly man with a long, white beard garbed in antique clothes and wielding a gem-topped staff. He often came across as crotchety and cantankerous, even to other gods and was somewhat misunderstood. His dry wit and unending devotion to the pursuit of the arcane rubbed others the wrong way.
In life, and beyond, Azuth maintained a dynamic relationship with his divine superior Mystra; having served as her Chosen, her subordinate and her lover.
Divine Realm
Azuth's divine realm, located on Buxenus, the second layer of Arcadia in the Great Wheel cosmology, was also called Azuth.
Worshipers
The clergy of Azuth were collectively known as the Magistrati and included wizards, monks and clerics within their ranks. They preferred to maintain their temples within large cities, align themselves with powerful magical guilds and act as a sort of magical administration, to facilitate communication between spellcasters and enforce the Magebond.
Among the highest order of Azuth's followers were a group of arcane paragons known as the Favored. These heralds of magical development furthered the channeling of the Weave by formulating arcane processes, a process viewed as the apex of magical science among the faithful.
The church of Azuth were widely viewed as archaic in their tradition, pedantic in their debates, and oblivious to the real-world problems within the Realms. They often possessed a moral neutrality that garnered an unfavorable opinion by the average layperson.
Orders
- Loomwarden: A stern sect of the church of Azuth that was distrusting of sorcerers and the more chaotic nature of Mystra's power. They were particularly influential in cities like Halarahh and Bezantur.
- Spellsavants: This tolerant order of mages urged for cooperation between all practitioners of the arcane and idealized the cumulative efforts of humanity as a whole to push the boundaries of magical knowledge.