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Ravnica

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A Ravnica campaign set after the events of the Decamillenial.

With Jace, the Living Guildpact gone, Ravnica has to fend for itself, and that means that the guilds return to their old habits of fighting with each other over the smallest scraps of influence that could tilt the balance of power in their favor.

These conflicts erupt in a variety of forms. Sometimes guilds clash violently in the streets: Boros forces try to quell Gruul riots, Azorius arresters raid a Rakdos murder show, or Selesnya forces come together to repel a Golgari incursion. In the absence of the Guildpact, some people believe that it’s only a matter of time until these schemes and skirmishes escalate into all-out war on a scale that Ravnica hasn’t known for ten millennia.

Created 5 years ago. Last modified 2 years ago