Summary
Although the Cor'Quessir and Cor'Etriel of Osirus rule as a single body, much of the
decision making and administer of its ideological direction and relations
with other Kingdoms are left to the Cor'Etriel to oversee and secure,
while the Cor'Quessir keeps preoccupied with the security of the country
and the vigilance of kingdoms who border the northern realms, Cor'Etriel is
charged with growing the capital in its alliances, economy and
culture.
Province of Lyelath
The following major Cities are under the baronry of Lyelath:
Law & OrderThe city takes a special interest in extraplanar threats and
catastrophe.The Cognitive Bureau specialize in unraveling mysteries around
those who invite evil into the plane and extraplanar entities itself.
However once a lead has been concluded and solidified, the Osirian Magis in
conjunction with The Featherlings are called to form a strike team to banish
the creatures. Lastly, the embodiment of the Kings protection, Rhuzger the Iron Golem
occasionally patrols the streets of Osirus as a constant symbol of order,
suppressing any brewing conspiracies in the minds of criminals.
Arcane Licensing
Osirus requires magic-users to obtain a license to practice magic within the city or while representing the city's interest. This ensures that only those who have been trained and deemed responsible are allowed to use magic. Sanctioned magic users casting magic of 3rd level or higher within the city would need to be supervised or acknowledged by a professor or officer of the law for it to be considered lawful. You are obligated to present an authentic Arcane License if requested, failure to do so will result in immediate incarceration within the Tower of Abjuration for a unspecified amount of time.
The application process for the Arcane License involves providing identity, completing a written test on the laws and regulations surrounding the use of magic, and demonstrating proficiency in the magical arts to a board of examiners. Once the applicant has successfully passed all requirements, they are granted the Arcane License which is a specialized feather of an Osirian owl.
The Arcane License must be renewed every year, during which time the licensee must demonstrate continued competence in the practice of magic. Failure to renew the license or any violation of the laws and regulations governing the use of magic may result in revocation of the license and charges.
The Arcane License includes a registry number, which serves as a unique identifier for the licensee and can be used to track their magical activities within the kingdom. Such activities is kept by the Cognitus Burealis using magical avenues to document. This is to ensure that all magic practiced within country is conducted in a safe and responsible manner, and to hold practitioners accountable for any misuse of their abilities.
The Osirian Arcane Act
Osirian Code 801, Section 1
Using magic to harm others: Any use of magic to cause harm to another individual, whether intentional or unintentional, physically, mentally, or emotionally, would be considered a serious violation and could result in revocation of the Arcane License and incarceration.
Osirian Code 802, Section 2
Using magic for personal gain: Using magic to gain an unfair advantage in business, politics, or any other area of life is grounds for revocation of the Arcane License, up to 1 year License ban and incarceration. This includes using magic to cheat or deceive others, as well as using it to acquire wealth or power at the expense of others.
Osirian Code 803, Section 3
Practicing dark magic: The use of dark magic, such as necromancy not or blood magic, is strictly prohibited within the kingdom of Tyrael. Practicing such magic will result in immediate revocation of the Arcane License, incarceration and criminal charges.
Osirian Code 804, Section 4
Failing to renew the license: Failing to renew your arcane license annually revokes your license and garners a fine on renewal.
Osirian Code 805, Section 5
Endangering public safety: Any use of magic that endangers the safety of Tyrael, such as summoning dangerous creatures or causing widespread destruction, are grounds for revocation of the Arcane License, incarceration, charges and a high level curse cast by the Cor'Quessir himself or even execution and arcane imprisonment.
Osirian Code 806, Section 6
Using magic while under the influence: Using magic while under the influence may impair judgment and possibly endanger public safety, and would therefore be grounds for a fine and temporary incarceration.
Osirian Code 807, Section 7
Revealing lawfully obscured magic to individuals: Revealing the existence or practice of lawful obscured magic from the public to individuals is strictly prohibited. Violating this law would therefore be grounds for revocation of the Arcane License, charges and Enchantment magic to memory wipe of such knowledge.
Osirian Code 808, Section 8
Using magic to impersonate someone else: Using magic to disguise oneself as someone else, whether to deceive or manipulate others or to avoid consequences, would be considered a violation of the Arcane Act and ethics governing the use of magic and would therefore be grounds for revocation of the Arcane License, charges and a curse cast by the Cor'Quessir himself.
Osirian Code 809, Section 9
Participating in illegal or unethical magical activities: Practicing magic for illegal or unethical purposes, such as participating in illegal duels or using magic to aid criminal or cult activities, would be considered a violation of the governing the use of magic and would therefore be grounds for revocation of the Arcane License, charges and incarceration.
Osirian Code 810, Section 10
Performing magic without proper training or license: Practicing magic without proper training or license would be considered a violation of the governing use of magic, and would therefore be grounds for a fine and incarceration.
Osirian Code 811, Section 11
Using magic to abuse the natural order: Using magic to abuse the natural order of the world, such as by manipulating time or space, is considered a violation of the governing use of magic, and would therefore be grounds for revocation of the Arcane License, a fine and incarceration.
Osirian Code 812, Section 12
Performing unauthorized magic: Performing magic that has not been authorized or blacklisted by the Pillar, such as experimenting with new spells without proper testing or approval, is considered a violation of the governing use of magic, and would therefore be grounds for revocation of the Arcane License, a fine and incarceration.
Aula Cognitionis
The city is home to arguably the best library in the world, which attracts scholars, researchers, and book lovers from all over the land. As a result, the city has thriving handful of publishing houses, calligraphers, and bookbinding shops who have flourished.
The city features numerous bookstores and public libraries, which stock a vast collection of valuable books and manuscripts while the most rare are in the Aula Cognitionis itself, bearing rare literary artifacts gifted by a Silver Greatwyrm. Access to the grand library is granted to students by default up to uncommon topics, anything beyond that or non-students will require a limited-time 7 day pass granted by the Headmaster of the Pillar.
The city is a hub of intellectual activity, and its bustling streets are lined with cafes, gardens, restaurants, and other establishments where scholars and book lovers gather to discuss and debate the latest literary trends and discoveries.
Crime
Order is maintained by the regulars of The Verdant Bannermen garrisoned at the city. The Emerald Vanguard act like the city watch, dealing with specialized efforts to cull criminality and cultists not sanctioned by the small city. Denizens and visitors are expected to abide by the common law, and those found guilty of crimes are imprisoned until a hearing has been made. The Crimson Mother and those whose power she invested in will carry out any court sessions for crimes of grave or complex nature. Otherwise the officers of the Bannermen carry out verdicts on petty crimes.
Special laws have been created to deal with magic in the city. Magic is not to be used against another creature with ill-intent. If an individual is convicted of utilizing magic to harm or damage another creature or its property. Depending on the severity of the act, which is judged with power vested by the monarchy of Osirus, the verdict can range from community service to exile.
The Criminal Factions in Osirus
After the banishment of the Rakshasa Subhur, Master of The Hunt; minor criminal factions who hide from Osirian Law, saw the opportunity for organization and association with a being of the same criminal ideology as them. Forming multiple criminal factions that would then operate in Tyrael.
- The Ascendit Aranea: operates in Osirus and administers the black market in the entire kingdom, ultimately running the underworld. The Arachne is the rumored leader of this shadowy faction..
- The Fiend’s Grip: operates in Osirus, its operation types involve racketeering and muscle to any who have the coin, and those unfortunate enough to have too much.
Defense
Current banners in the service of osirus directly is listed below:
* The Osirian Night Owls, Recon
* The Verdant Bannermen, Foot Soldiers
* The Crimson Falcons, Bowmen
* The Elk Cavalry, A noble Cavalry Unit, 170 cavalry in total
* The Stonemasons, Engineering and city defense
* A large adamantine wall surrounds the outer city.
* A keep with stone walls surrounds the arcane pillar. There is a moat on the inside of the walls with a defended bridge connecting the wall.
1,000 archers
1,500 infantry
60 war magis
40 Griffon Cavalry
500 Elk Cavalry
150 Night Owls (Recon)
Trade
Osirus trades with all its neighbors, supplying The March with enough iron and components used to fortify the bastion of the north. Other kingdoms benefit from its commerce regularly.
Organizations
- The Amendment Corps
- The Arcane Pillar
- The Cognitus Burealis
- The Emerald Market Association
- The Grand Pony Chariots
- The Verdant Bannermen