1. Notes

The Master's Treasure Trove: DM Incentive System (DIS)

After a DM has concluded a quest or multisession arc, a DM can issue the admins to “DIS” their work. This is meant to provide both constructive criticism and reward DMs for their time and effort of their endeavors.

Gathering Feedback

To ensure a comprehensive evaluation of the dungeon master's performance and the story told during a quest, the Admins gather feedback and information from other staff members and players involved in the quest. While staff members do not have to have partook in the quest itself, they can result in reading a summary in the “Quest Summary” under “Server-Staff” category to offer their insight.


The DIS’ing
The “DIS” or evaluation process is a crucial step in determining the effectiveness of a dungeon master's performance in running quests and rewarding them. In order to provide a comprehensive assessment of a quest, multiple factors must be taken into account, such as player enjoyment, dungeon master enjoyment, the number of sessions played, and the narrative impact of the quest. The first aspect is player enjoyment, which is a crucial factor in determining whether the quest was engaging and entertaining for the players. A quest that has high player enjoyment is likely to have good pacing, exciting challenges, and a well-crafted storyline. The second aspect is dungeon master enjoyment, which is also important as the DM's experience can affect the overall enjoyment of the players. A DM who had a positive experience during the quest is more likely to create a memorable and immersive experience for the players. Additionally, multiple session evaluation allows for the assessment of how well the quest's story arc was developed and resolved over time, while narrative impact looks at how well the quest impacted the server's current narrative and lore. By evaluating quests using these multiple criteria, a fair and comprehensive review can be provided to the dungeon master, encouraging them to continue providing engaging and exciting quests for their players and rewarding them.


When you get evaluated you’ll be evaluated against your past games. The point is to measure your progression as a DM. We won’t be grading you against other DMs. The more progress you make since your last evaluation will garner a higher rating. No matter your skill as a DM we want you to have an opportunity to earn gold stars. Just as important, we can help you design new goals to reach to guide your growth for the next evaluation.


The Reward
The reward system for dungeon masters involves four levels of recognition: bronze, silver, gold and platinum.
Dungeon masters awarded a
bronze star grants them a specific amount of gold coins, which they can use to purchase items and fund their characters.

Dungeon masters awarded a silver star grants them with gems and sometimes mystery items that can help them in their future quests.

Dungeon masters who have shown exceptional creativity, storytelling ability and adapting their story to the server’s narrative would receive a gold star. The gold star rewards them with magical catalysts, which are used for creating magic items. These catalysts often cannot be granted depending on the amount which their chosen character’s have already amassed. The reward system serves as a motivating factor for dungeon masters to continue providing engaging quests for the players and encourages them to improve their skills and creativity.


The platinum star is awarded to the most epic of quests, normally these types of quests are often high level, with high stakes and as an outro to end game characters, these quests are often held to great scrutiny. The reward for such rare pedigree of storytelling is not stated as it will need to be discussed for deeming gift.

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