Pierre's Room is a chamber at the top of the stairs in the Yawning Mastiff, facing the square. During Session 2, Rowan entered the room with a key given by Hugo. What he found was unsettling not for chaos but for its quiet order: boots placed neatly by the hearth, a bow leaning slack against stone, a bed slept in but not turned over, and a mug on the sill carrying faint traces of balm-mint.

The air was colder than the rest of the inn, damp pressing through shutters, as though the fog itself had seeped in. Rowan dismantled the bow to signal peaceful intent to any presence watching. His Awareness skill revealed telling details: the boots carried marshland mud, the bow bore grooves of a hand too tense, the mug held a soothing herb uncharacteristic of Pierre, and the window bore beads of unnatural moisture. The space seemed to breathe like a boundary or presence, not empty but watchful.

Gascar's villagers whisper that the room is cursed, but Rowan noted it as unfinished-like a story paused mid-sentence. His investigation established it as more than a lodging; it is a nexus of Gascar's fear and a place where clues may gather. The room now stands as both mystery and testimony, awaiting further truths to be uncovered.