1. Locations

Arcane Guild

The Arcane Guild of Lygos

The Arcane Guild is the authoritative body that regulates all magical commerce in the city. If you wish to use magic for business or monetary gain, you must be licensed by the guild. Its strict oversight ensures that magic is not misused or exploited, maintaining the safety and balance of magical practices within the bustling city.

  • Guild Influence: The Arcane Guild wields significant political power, influencing laws and policies related to magic. Noncompliance with their regulations can lead to heavy fines, imprisonment, or even magical sanctions.

  • Licensing Process: Aspiring magical entrepreneurs must pass rigorous tests and inspections to prove their knowledge, skill, and ethical intent.

  • Headquarters: The guild operates out of a towering, rune-etched spire in the heart of the city, its halls filled with magical artifacts and ever-shifting wards.

Role in the Adventure

  • Regulatory Challenges: Players seeking to use magic commercially or magically enhance their ventures may need to navigate the guild’s bureaucracy and meet Obitus'     high standards.

  • Quest Opportunities: Obitus might enlist players to investigate cases of magical abuse, retrieve forbidden artifacts, or confront rogue spellcasters.

  • Unveiling Secrets: If players uncover Obitus’s true identity as an Unknown, they may face moral dilemmas or gain insight into his enigmatic goals.


Reputation

  • Among Magicians: Obitus is respected, though often seen as unpredictable due to his absent-minded persona. Some fear his strict policies, while others admire his commitment to magical ethics.

  • Among the Elite: His political power and influence make him a key figure in city affairs, though his focus on magic over wealth creates tension with other guilds.

  • Among Commoners: To the average citizen, Obitus is a mysterious and distant figure, known only as the head of the powerful Arcane Guild.


Sample Dialogue

  • “Magic is not a mere tool for profit; it is a force that demands respect and caution. Do not forget that.”

  • “You seek a license? Very well, but first... what is your purpose? And don’t bore me with talk of coin.”

  • “There are those who see fire as destruction. I see it as purity, a means to burn away corruption and illuminate truth.”


Obitus and the Arcane Guild provide a compelling blend of political intrigue, moral complexity, and magical regulation, giving players a unique angle to explore the magical and political systems of Lygos.

Arcane Guild NPCs

1. Brindle Sparksnare (Gnome Male Psion)

A smug gnome with slicked-back blond hair, sharp little teeth, and a self-important smirk. Brindle insists on “testing his psionic gifts” on strangers by dramatically proclaiming things he knows about them: “You had porridge for breakfast, didn’t you?” When he’s inevitably wrong, he scolds the players for “projecting incorrectly” or “thinking the wrong thoughts.”

2. Sister Calithra Emberveil (Tiefling Monk)

A bald tiefling monk with crimson skin and faintly glowing eyes, who floats cross-legged in the hall, robes billowing gently in the still air. She projects serenity—until anyone talks to her. Then she immediately loses concentration, crashes to the floor with a grunt, and glares furiously before floating back up to try again.

3. Dorrin Coppermantle (Young Dwarf Inventor)

A fiery-bearded dwarf with soot-smudged hands and wild hair, red in the face as he argues with a guild clerk. He loudly insists he’s discovered a brand new spell that should rightfully be named after him. His opponent, a weary clerk, rolls her eyes and snaps back: “It’s just fairy fire, lad. You haven’t invented anything.”

4. The Miralith Twins (Elf Siblings)

Two identical high elves in matching silver-trimmed robes, both with long golden hair tied back in braids. They stand nose-to-nose in the waiting area, bickering furiously while holding up a small homunculus, each claiming sole credit for summoning it. “It is bound to me!” shouts one. “No, me!” the other retorts, as the poor creature looks bewildered.

5. Jassa Cloverpot (Halfling Woman)

A plump halfling woman with curly chestnut hair and ink-stained fingers, waving a parchment citation at a guild official. She is arguing passionately against a fine for using unlicensed magic, insisting that the fire which consumed her neighbor’s yard was an “act of deity, not me!” She cites obscure religious texts and offers muffins to anyone who’ll support her claim.

6. Master Rolen Hargrave (Human Male, 50s)

A weary human man in his mid-fifties, with sunken eyes, deep wrinkles, and stubble that suggests he hasn’t touched a razor in days. His robes hang loosely on his thin frame, and his hands tremble as he clutches a stack of spell notes. Rolen admits he cast a spell to keep himself awake “just for a night or two” to finish his research—but that was three weeks ago, and now he cannot sleep at all. His voice is hoarse and rambling, and he has come to the guild elders, desperate for advice before he collapses entirely—or worse, loses his mind.