1. Races

Nilbog

Small Humanoid (Goblinoid), Chaotic Evil
AC 13 (Leather Armor)
Initiative +2 (12)
HP 7 (2d6)
Speed 30 ft.
mod
save
mod
save
mod
save
Str
8
-1
-1
Dex
14
+2
+2
Con
10
+0
+0
Int
10
+0
+0
Wis
8
-1
-1
Cha
15
+2
+2
Skills Stealth +6

Gear Shortbow

Senses Darkvision 60 ft., Passive Perception 9

Languages Common, Goblin
CR 1 (XP 200; PB +2)

Traits

Innate Spellcasting. The nilbog's innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:

Nilbogism. Any creature that attempts to damage the nilbog must first succeed on a DC 12 Charisma saving throw or be charmed until the end of the creature's next turn. A creature charmed in this way must use its action praising the nilbog. The nilbog can't regain hit points, including through magical healing, except through its Reversal of Fortune reaction.

Nimble Escape. The nilbog can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Fool's Scepter. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Reactions

Reversal of Fortune. In response to another creature dealing damage to the nilbog, the nilbog reduces the damage to 0 and regains 1d6 hit points.


Source: VGM, page 182.