Class/CR: Master
Tinkerer / Informant (CR ~1/4)
Age:
Late 100s
Gender:
Male
Occupation/Role:
Clockmaker, conspiracy theorist, Underdark survivor
Faction/Allegiance:
Independent—though claims to have “agents” everywhere
🗺️ Physical Description
Height/Build:
Short and wiry, with constant jittery energy
Eye
Color: Pale grey, wide and darting
Hair/Fur/Features:
Tufts of wiry white hair; deep facial creases from age and paranoia
Distinguishing
Marks: Always wears a multi-lens magnifying loupe; hands
perpetually stained with oil, ink, and soot
Typical
Attire: Layered vests and mismatched gloves, every pocket
filled with gears, scraps of paper, or tiny tools
🎭 Personality
Key
Traits: Paranoid, quick-talking, eccentric, brilliant in bursts
Mannerisms:
Switches between frantic whispering and sudden loud outbursts; stares
suspiciously at inanimate objects
Beliefs/Motivations:
Everything is connected by hidden patterns only he can see; survival means
staying three steps ahead of “them”
Flaws/Weaknesses:
Distractible, obsessed with irrelevant details, trusts no one completely
Quirks:
Has names for all his clocks; glues hats on pigeons to “break the signal”
⚔️ Skills and Abilities
Strengths:
· Master clockmaker and tinkerer, capable of producing both mundane and magical devices
· Deep knowledge of Lygos’ underground tunnels, forgotten spaces, and back alleys
·
Uncanny knack for uncovering fragments of useful intelligence
hidden in nonsense
Weaknesses:
· Inability to filter relevant from irrelevant information
·
Distrustful of anyone who appears “too calm”
Notable
Equipment/Weapons: Workshop full of clocks and odd devices,
some magical (e.g., a watch that chimes when someone nearby lies)
🧩 Background
Origin:
Born in the Underdark; fled to the surface centuries ago and eventually made
Lygos his home
History:
Survived betrayal and hardship underground, which fueled his paranoia; built
his shop “Nockspindle’s Time & Tinkerings” as both a livelihood and a
fortress
Current
Role in Lygos: Serves as an eccentric informant to those
willing to listen; sells unique clocks and magical trinkets in his cluttered
shop
🔗 Connections
Allies:
Occasional customers among the City Watch, thieves, and adventurers who need
secret routes or coded messages
Rivals/Enemies:
Anyone he suspects of being “part of the gears”; disliked by officials who
consider him a public nuisance
Ties
to Other Characters: Could exchange mechanical work with Boddin
Pindlefizz; may supply strange contraptions to Gigglewhip for pranks
🎯 Plot Hooks
Potential
Role in the Story:
· Points the party to secret tunnels or forgotten hideouts
· Offers cryptic clues about a current conspiracy—one part of which is absolutely true
·
Creates custom magical devices for the party (for a price or
favor)
Secrets/Hidden
Agendas: One of his wildest claims is real, but he will only
reveal which if the party earns his trust
Ways
to Involve Them:
· Investigate a “mole cult” or “mirror city” he insists exists
· Retrieve a stolen clock with dangerous magical properties
· Convince him to synchronize a citywide alarm system for a coordinated defense during the siege