1. Races

Shadar-kai

Medium Humanoid (Elf), Any Alignment
Initiative +3 (13)
HP 71 (13d8 + 13)
Speed 30 ft.
mod
save
mod
save
mod
save
Str
12
+1
+1
Dex
16
+3
+6
Con
13
+1
+1
Int
11
+0
+0
Wis
12
+1
+1
Cha
12
+1
+4
Skills Stealth +6
Resistances Necrotic
Immunities CharmedExhaustion
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Elvish
CR 7 (XP 2,900; PB +3) 

Traits

Fey Ancestry. The shadar-kai has advantage on saving throws against being charmed, and magic can't put it to sleep.

Actions

Multiattack. The shadar-kai makes three Spiked Chain attacks.

It can use Shadow Jump after one of these attacks.

Spiked Chain. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) piercing damage. The target must succeed on a DC 14 Dexterity saving throw or suffer one of the following effects (choose one or roll a d6):

  • 1–2: Decay. The target takes 22 (4d10) necrotic damage.

  • 3–4: Grapple. The target is grappled (escape DC 14) if it is a Medium or smaller creature. Until the grapple ends, the target is restrained, and the shadar-kai can't grapple another target.

  • 5–6: Topple. The target is knocked prone.

Bonus Actions

Shadow Jump. The shadar-kai teleports, along with any equipment is it wearing or carrying, up to 30 feet to an unoccupied space it can see. Both the space it teleports from and the space it teleports to must be in dim light or darkness.

Player Options

Shadar-kai are the elves of the Shadowfell, originally drawn to that dread realm by the Raven Queen. Over the centuries, some of them have continued to serve her, while others have ventured into the Material Plane to forge their own destinies.

Once shadar-kai were Fey like the rest of their elven kin; now they exist in a state between life and death, thanks to being transformed by the Shadowfell’s grim energy.

Shadar-kai have ashen skin tones, and while they’re in the Shadowfell, they also become wizened, reflecting the somber nature of that gloomy plane.

Like other elves, shadar-kai can live to be over 750 years old.

  • Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.
  • Creature Type. You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Blessing of the Raven Queen. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
    • Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.
  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
  • Fey Ancestry. You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
  • Keen Senses. You have proficiency in the Perception skill.
  • Necrotic Resistance. You have resistance to necrotic damage.
  • Trance. You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
    • Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
  • Languages. Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.