1. Locations

Temple of Gond

To the uninitiated, the Temple of Gond hardly looks like a temple at all. From the outside, newcomers often mistake it for a sprawling workshop, its chimneys puffing smoke and its courtyards echoing with the hiss of steam, the clang of hammers, and the hum of gears in motion. Yet this apparent chaos is sacred, for to Gond’s followers, invention itself is prayer, and the sound of crafting is the purest hymn.

Inside, the “temple floor” resembles a factory more than a sanctuary. Workbenches overflow with gears, lenses, and half-finished devices; lathes and forges burn at all hours; and every surface hums with the energy of creation. The priests and acolytes of Gond are easily mistaken for artisans—dressed in aprons, toolbelts, and gloves, their hands perpetually stained with ink, grease, or soot. Only the sacred amulets they wear around their necks mark them as clergy, each depicting Gond’s great cog.

The temple is not closed to the public. The priests see it as a sacred duty to teach and share knowledge with any who seek it. Classes on carpentry, smithing, glassblowing, clockwork, and even alchemy are offered freely, though students must expect both rigor and safety oversight. The temple prides itself on establishing safety standards for the city—everything from the strength of a pulley rope to the spacing of chimneys is scrutinized with divine seriousness.

Despite their zeal for invention, the clergy maintain strict neutrality in Lygos’ politics. They refuse to accept money from guilds, preventing favoritism, though they will allow individual donations from guild members. By law, they are forbidden from selling their work—guilds saw to that long ago—but their creations are often donated to causes in need: weapons to the city watch, prosthetics for the wounded, or mechanical pumps for flood-struck neighborhoods.

In Lygos, the Temple of Gond is more than a place of worship—it is a living engine of innovation, where every strike of the hammer is both craft and prayer, and where progress itself is a form of devotion.

NPCs

Nerissa Tidewhisper (Sea Elf Inventor)

A sleek, green-haired sea elf woman with skin that glistens like wet stone. She’s hunched over a clattering contraption of brass tubes, pumps, and glass lenses: a breathing apparatus for sea exploration. Nerissa mutters constantly to herself, dunking the prototype in buckets of water, emerging soaked but triumphant—or sputtering when it leaks.

Tobin Featherfoot (Halfling Inventor)

A round-bellied halfling man with hopeful eyes and a perpetually patched waistcoat. He proudly shows off his magnificent pair of glider wings, delicate canvas stretched over wood and brass. The only problem? He’s far too heavy to use them. He often sighs wistfully as he straps them on, then promptly tumbles into a haystack.

Drimma Coalspore (Deep Gnome Alchemist)

A sharp-eyed svirfneblin woman with ash-gray skin and wild tufts of white hair. She stirs bubbling cauldrons filled with murky green liquid, working on a fertilizer potion that will double the size of vegetables. Test cabbages line her workbench—some enormous, some misshapen, some disturbingly carnivorous-looking.

Brovik Gearthane (Dwarf Tinkerer)

A stout dwarf with tangled beard braids and soot-streaked cheeks. He is endlessly fiddling with his invention: collapsible stilts. Unfortunately, they have a habit of springing out of his satchel unexpectedly—sending him lurching upward in the middle of meals, prayers, or serious conversations. He swears they’ll be perfected 'any day now.'

Skarra Brightplume (Aarakocra Artist)

A dazzling blue-feathered aarakocra with bright yellow eyes, known for crafting bejeweled eggs inlaid with gold and precious stones. Skarra treats each egg as a masterpiece of art and divine devotion, displaying them proudly on velvet cushions. The eggs shimmer under lantern-light, drawing crowds of admirers.

Krizzit Wicknose (Kobold Candle-Maker)

A wiry kobold with burnt scales, singed whiskers, and a shifty grin. Krizzit claims to be the temple’s best candle maker, producing candles that smell of herbs, incense, or honey. Yet suspiciously, he is also present at most small fires in the temple… and always looks a little too pleased to see flames.

Elendir Quickstep (Elf Acolyte of Gond)

A frantic elf with ink-stained hands and a permanently frazzled expression. He dashes from bench to bench, waving safety manuals and shouting: 'Goggles on! Ventilation first! No, don’t cross those wires!' Elendir takes safety protocols so seriously that he often causes more chaos than the inventions themselves.