1. Characters

Jarles Gloryspeak

Occupation: Informal Spy, Dragonchess Enthusiast
Alignment: Neutral
Base of Operations:
Crescent Garden Bench, always facing the fountain

Appearance

  • Build: Slightly stooped but wiry, with the stubborn posture of someone who refuses to admit age is catching up.

  • Face: Weathered, sun-spotted skin with a scruffy gray beard.

  • Eyes: Piercing blue, always scanning, rarely still.

  • Clothing: A patched, well-worn cloak with frayed edges, sturdy boots made for walking every street in Lygos.

  • Personal Item: A battered wooden dragonchess board and a pouch of mismatched, well-loved pieces.

Personality

  • Gruff but Sharp: Known for barking sarcastic comments at passersby—half the time as an insult, the other half as a test.

  • Perceptive: Notices small details others miss—who just switched seats at the café, who’s carrying a dagger under their coat, whose smile doesn’t reach their eyes.

  • Dragonchess Devotee: The surest way to earn his respect—or his secrets—is to sit down for a game.

  • Soft Side (Deeply Hidden): Shows surprising gentleness toward street urchins, stray animals, and anyone down on their luck.

Reputation

Among Garden Regulars:

  • Known as “the old crow on the bench.” Some come to him for advice, others avoid him entirely.

Among City Watch:

  • Tolerated, even used on occasion for unofficial intel.

Among Criminal Elements:

  • Some think he’s harmless. The smart ones know better.

Role in Gameplay

  1. Living Ledger of the Garden: Can recall exactly who came and went on a particular day.

  2. Strategic Interlocutor: Will trade information only after the players impress him—usually over a dragonchess match.

  3. Hidden Asset: If danger arises in the Crescent Garden, Jarles may already have the escape route or the suspect’s description.

Abilities

  • Keen Observer: Advantage on Wisdom (Perception) checks when tracking people or spotting suspicious activity.

  • Master Strategist: Once per long rest, can give the party advantage on their next group strategy or planning roll by pointing out overlooked factors.

  • Invisible in Plain Sight: Jarles is so ordinary-looking that most NPCs forget he’s there—advantage on Stealth when staying seated and “being an old man.”

Adventure Hooks

  • The Garden Murder: Jarles saw the killer flee but will only describe them to someone who beats him at dragonchess.

  • The Missing Courier: A messenger vanished in the Crescent Garden; Jarles remembers who they were talking to.

  • The Old Man’s Debt: Jarles is in trouble with a dangerous figure who wants him silenced—can the players protect him without blowing his cover?

Sample Dialogue

  • “Your stance says ‘new in town.’ Your boots say ‘adventurer.’ And your eyes say you’re about to ask me something stupid.”

  • “Dragonchess. Win, I talk. Lose, and you fetch me a meat pie.”

  • “People think I’m here for the sunshine. Ha! No, I’m here for the truth. And the shade’s better here.”