1. Races

Spectator

Medium Aberration (Beholder), Lawful Neutral
AC 14
Initiative +2 (12)
HP 45 (7d8 + 14)
Speed 5 ft., Fly 30 ft. (hover)
mod
save
mod
save
mod
save
Str
8
-1
-1
Dex
14
+2
+2
Con
14
+2
+2
Int
13
+1
+1
Wis
14
+2
+2
Cha
11
+0
+0
Skills Perception +6
Immunities ExhaustionProne
Senses Darkvision 120 ft., Passive Perception 16
Languages Deep Speech, Undercommon; telepathy 120 ft.
CR 3 (XP 700; PB +2) 

Actions

Multiattack. The spectator uses Eye Rays twice.

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.

Eye Rays. The spectator randomly shoots one of the following magical rays at a target it can see within 90 feet of itself (roll 1d4; reroll if the spectator has already used that ray during this turn):

  • 1: Confusion Ray. Wisdom Saving Throw: DC 12Failure: 5 (2d4) Psychic damage, and the target can't take Reactions until the end of its next turn. On its next turn, the target can't move, and it uses its action to make a melee or ranged attack against a randomly determined creature within range. If the target can't attack, it does nothing on that turn.

  • 2: Paralyzing Ray. Constitution Saving Throw: DC 12Failure: The target has the Paralyzed condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

  • 3: Fear Ray. Wisdom Saving Throw: DC 12Failure: 5 (2d4) Psychic damage, and the target has the Frightened condition until the end of its next turn.

  • 4: Wounding Ray. Constitution Saving Throw: DC 12Failure: 16 (3d10) Necrotic damage. Success: Half damage.

Reactions

Spell Reflection. Trigger: The spectator succeeds on a saving throw against a spell, or a spell's attack roll misses it. Response—Dexterity Saving Throw: DC 12, one creature the spectator can see within 120 feet. Failure: 10 (3d6) Force damage.

Habitat: Underdark
Treasure: Any
Source: MM'25, page 289.