1. Characters

Maltheris Voss

General


Alias: Darron Claywright

Human Male • Local Politician of Yeshpek • Lawful Evil (hidden)

Public Identity: Darron Claywright, Potter and Civic Leader

To the citizens of Yeshpek, “Darron Claywright” is a model resident.

Appearance

A middle-aged man with:

  • sandy brown hair tied back with a leather cord,
  • well-trimmed beard flecked with gray,
  • rough clay-stained hands,
  • and a constant layer of dust around his boots.

His eyes are a striking steel-blue — cold when he’s not mindful of his expression.

Personality (Public)

He appears:

  • Jovial
  • Patient
  • Compassionate to the poor
  • Diplomatic in arguments
  • Humble about his success

He tells stories of “traveling far before settling down,” avoiding too much detail. His pottery shop is hardworking and popular, lined with well-made earthenware: bowls, urns, cups, and decorative tiles.

Role in Yeshpek

  • Elected to the City Council of Yeshpek, representing Craftsmen and Tradesmen.
  • Advocates for better trade rights, water access, and artisan guild protections.
  • Beloved for donating pottery to orphanages and temples.

Most see him as a stable, reasonable voice in politics.

Only a few suspect that his calm is rehearsed.

True Identity: Maltheris Voss, Former General of Thay

Before he was Darron Claywright, he was Maltheris Voss, a ranking general in the armies of the Red Wizards of Thay.

Background

Maltheris was:

  • A brilliant strategist
  • A ruthless enforcer of Thayan policy
  • Responsible for the campaigns that destroyed Varkuun, the hobgoblin homeland
  • Personally tasked with hunting down survivors

He commanded undead battalions and war-mages, tracking the fleeing hobgoblin caravan all the way to the borders of more civilized lands.

But when the refugees slipped beyond his reach—vanishing into the wilds, eventually reaching Lygos—Maltheris was blamed for the failure.

Humiliated, stripped of command, and narrowly avoiding execution, he disappeared.

His Disguise

Using old contacts and forbidden spells, he changed:

  • his appearance (subtly),
  • his voice,
  • and forged a new identity in Yeshpek.

The potter act began as camouflage.

Over time, he grew genuinely skilled.

But the hatred never died.

Present-Day Agenda

Maltheris has watched Lygos from afar for over a decade.

He keeps:

  • spies in trade caravans,
  • eyes on the hobgoblins’ population growth,
  • tabs on Bogaz and other leaders,
  • maps of their district and defenses.

He believes one day he will reclaim honor by finishing the job he failed to complete.

Long-Term Goal

To gather enough influence, allies, and occult aid to:

  • destroy the Lygos hobgoblins,
  • or weaken the city until Thay can conquer it.

He is patient, strategic, and hates rushing a plan.

Behavior & Tells

Even in public:

  • He watches hobgoblins with unmasked intensity.
  • The muscles in his jaw tighten whenever someone mentions Thay.
  • He never discusses his life before Yeshpek.
  • His pottery patterns contain coded symbols used by Thayan military.
  • He practices sword drills at night, quietly, behind closed shutters.

He keeps a hidden chest containing:

  • his old Thayan uniform,
  • maps of Varkuun’s ruins,
  • a list of hobgoblin refugees who fled,
  • a dagger engraved with the Red Wizards’ sigil,
  • letters he writes but never sends — to Thay, begging for reinstatement.

Role in Your Campaign

Rumors begin spreading in Lygos:

  • “A ghost from Varkuun’s past lives in Yeshpek.”
  • “A Thayan general in hiding.”
  • “The man who hunted the caravan still draws breath.”

Bogaz tasks the players:

  • Find him. Confirm the truth. Decide his fate.

Possible Directions

  1. A Confrontation
    The PCs corner him in his pottery shop.
    He tries to talk his way out… until he realizes they won’t leave.
  2. A Tragic Reveal
    He admits everything but insists he was “only following orders” and still believes the hobgoblins are dangerous.
  3. A Villain in Waiting
    He uses the investigation to slip away, becoming a recurring antagonist.
  4. Captured?
    The PCs may decide to capture him—leading to a political storm between Lygos and Yeshpek.
  5. Red Wizard Ties
    His old Thayan contacts come searching—turning Yeshpek into a battlefield.

Stat Block (Optional Mid-Level Villain)

If you want, I can generate:

  • A full Thayan General stat block (CR 7–10)
  • A weakened “Potter in Disguise” stat block
  • Magic items he still carries
  • A combat encounter or pursuit scene


Stat block

Maltheris Voss, Exiled Thayan General

Medium humanoid (human), Lawful Evil

CR 9 (5,000 XP)

Armor Class

 18 (half-plate, Defensive Stance)

Hit Points

 136 (16d8 + 64)

Speed

 30 ft.

STR

 16 (+3)

DEX

 14 (+2)

CON

 18 (+4)

INT

 16 (+3)

WIS

 14 (+2)

CHA

 16 (+3)

Saving Throws

 Str +7, Con +8, Wis +6, Cha +7

Skills

 Intimidation +7, Insight +6, Perception +6, History +7, Athletics +7

Damage Resistances

 necrotic (from Thayan conditioning)

Senses

 passive Perception 16

Languages

 Common, Thayan, Infernal, Draconic

Proficiency Bonus

 +4

TRAITS

Thayan Officer’s Command (Recharge 5–6)

As a bonus action, the general chooses up to 3 creatures he can see within 60 ft. These creatures gain advantage on their next attack roll before the start of the general’s next turn.

Undead he commands instead gain +10 ft. movement and +2 damage for 1 round.

Veteran Commander

Maltheris has advantage on saving throws against being frightened, and allies within 10 ft. have advantage on Wisdom saves vs fear.

Grim Focus

Once per turn, he deals an extra 7 (2d6) damage to a creature he has hit with a melee weapon attack.

Second Wind (1/Short Rest)

As a bonus action, he regains 15 hit points.

ACTIONS

Multiattack

Maltheris makes three melee attacks.

Blacksteel Longsword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target

Hit: 9 (1d8 + 5) slashing, or 10 (1d10 + 5) slashing if wielded with two hands.

If he has advantage on the attack roll, the strike deals an extra 2d6 necrotic damage (Thayan training).

Hand Crossbow

Ranged Weapon Attack: +6 to hit, range 30/120 ft., one creature

Hit: 7 (1d6 + 4) piercing

Dark Command

(Recharge 6)

Maltheris bellows an order infused with forbidden Thayan magic.

Each creature of his choice within 30 ft. must make a DC 15 Wisdom saving throw, taking:

  • 14 (4d6) psychic damage on a failed save
  • Half as much on a successful one

Any creature that fails is also frightened of Maltheris until the end of its next turn.

REACTIONS

Parry

Maltheris adds +3 to his AC against one melee attack that would hit him.

Commanding Riposte

When an ally hits a creature within 5 ft. of Maltheris, he can make one melee weapon attack against that creature.

LEGENDARY ACTIONS (Optional for Harder Fights)

Maltheris can take 2 legendary actions, choosing from the options below. Only one legendary action can be used at a time.

Move. Maltheris moves up to half his speed without provoking opportunity attacks.

Strike. Makes one longsword attack.

Rally (Costs 2 Actions). One ally within 30 ft. regains 8 (1d10+3) HP.

Equipment

  • Blacksteel longsword (Thayan craft)
  • Enchanted half-plate with runic conditioning
  • Hidden dagger
  • Pottery artisan’s tools (from his false life)
  • A coded map of the hobgoblin district in Lygos
  • A sealed letter to Thay asking for reinstatement

Combat Style

Maltheris Voss fights like the cold-blooded strategist he once was.

He:

  • focuses on weakening morale,
  • commands allies and undead,
  • punishes frightened foes,
  • and refuses to retreat unless it is tactically essential.

He is no mage, but trained to work alongside them — making him unusually resistant to magical intimidation.

Adventure Hooks

1. Hobgoblin Revenge

Bogaz or his sister Varha sends the PCs to bring Maltheris back to Lygos — dead or alive.

2. Thayan Retrieval

Agents of Thay come to Yeshpek to reclaim their “disgraced general,” and the PCs get caught in a three-sided conflict.

3. The Red Remnant

Maltheris has begun secretly recruiting criminals and mercenaries for a private militia…

4. Shards of Varkuun

He has an artifact from the destroyed hobgoblin kingdom — one the refugees desperately want returned.