Maltheris Voss, Exiled Thayan General
Medium humanoid (human), Lawful Evil
CR 9 (5,000 XP)
Armor Class
18 (half-plate, Defensive Stance)
Hit Points
136 (16d8 + 64)
Speed
30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
18 (+4)
INT
16 (+3)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws
Str +7, Con +8, Wis +6, Cha +7
Skills
Intimidation +7, Insight +6, Perception +6, History +7, Athletics +7
Damage Resistances
necrotic (from Thayan conditioning)
Senses
passive Perception 16
Languages
Common, Thayan, Infernal, Draconic
Proficiency Bonus
+4
TRAITS
Thayan Officer’s Command (Recharge 5–6)
As a bonus action, the general chooses up to 3 creatures he can see within 60 ft. These creatures gain advantage on their next attack roll before the start of the general’s next turn.
Undead he commands instead gain +10 ft. movement and +2 damage for 1 round.
Veteran Commander
Maltheris has advantage on saving throws against being frightened, and allies within 10 ft. have advantage on Wisdom saves vs fear.
Grim Focus
Once per turn, he deals an extra 7 (2d6) damage to a creature he has hit with a melee weapon attack.
Second Wind (1/Short Rest)
As a bonus action, he regains 15 hit points.
ACTIONS
Multiattack
Maltheris makes three melee attacks.
Blacksteel Longsword
Melee Weapon Attack: +7 to hit, reach 5 ft., one target
Hit: 9 (1d8 + 5) slashing, or 10 (1d10 + 5) slashing if wielded with two hands.
If he has advantage on the attack roll, the strike deals an extra 2d6 necrotic damage (Thayan training).
Hand Crossbow
Ranged Weapon Attack: +6 to hit, range 30/120 ft., one creature
Hit: 7 (1d6 + 4) piercing
Dark Command
(Recharge 6)
Maltheris bellows an order infused with forbidden Thayan magic.
Each creature of his choice within 30 ft. must make a DC 15 Wisdom saving throw, taking:
- 14 (4d6) psychic damage on a failed save
- Half as much on a successful one
Any creature that fails is also frightened of Maltheris until the end of its next turn.
REACTIONS
Parry
Maltheris adds +3 to his AC against one melee attack that would hit him.
Commanding Riposte
When an ally hits a creature within 5 ft. of Maltheris, he can make one melee weapon attack against that creature.
LEGENDARY ACTIONS (Optional for Harder Fights)
Maltheris can take 2 legendary actions, choosing from the options below. Only one legendary action can be used at a time.
Move. Maltheris moves up to half his speed without provoking opportunity attacks.
Strike. Makes one longsword attack.
Rally (Costs 2 Actions). One ally within 30 ft. regains 8 (1d10+3) HP.
Equipment
- Blacksteel longsword (Thayan craft)
- Enchanted half-plate with runic conditioning
- Hidden dagger
- Pottery artisan’s tools (from his false life)
- A coded map of the hobgoblin district in Lygos
- A sealed letter to Thay asking for reinstatement
Combat Style
Maltheris Voss fights like the cold-blooded strategist he once was.
He:
- focuses on weakening morale,
- commands allies and undead,
- punishes frightened foes,
- and refuses to retreat unless it is tactically essential.
He is no mage, but trained to work alongside them — making him unusually resistant to magical intimidation.
Adventure Hooks
1. Hobgoblin Revenge
Bogaz or his sister Varha sends the PCs to bring Maltheris back to Lygos — dead or alive.
2. Thayan Retrieval
Agents of Thay come to Yeshpek to reclaim their “disgraced general,” and the PCs get caught in a three-sided conflict.
3. The Red Remnant
Maltheris has begun secretly recruiting criminals and mercenaries for a private militia…
4. Shards of Varkuun
He has an artifact from the destroyed hobgoblin kingdom — one the refugees desperately want returned.