1. Creatures

Trickster Beholder

 



Small aberration (beholder), Chaotic Neutral

CR 7 (2,900 XP)





Appearance



A Trickster Beholder is roughly half the size of a normal beholder—4 feet across—with bright, swirling colors covering its hide in rainbow blotches or patterned spirals.

Its eye stalks bob, twitch, and wiggle with manic energy. Its laugh can be:


  • booming and jolly,
  • squeaky and childish,
  • or bizarrely melodic.



It floats with a wobble-like bounce, adding to its unpredictability.





STAT BLOCK



Armor Class: 15 (natural armor)

Hit Points: 90 (12d8+36)

Speed: 0 ft., fly 30 ft. (hover)





STR

 10 (+0)




DEX

 14 (+2)




CON

 16 (+3)




INT

 17 (+3)




WIS

 14 (+2)




CHA

 18 (+4)





Saving Throws: Wis +6, Cha +8

Skills: Deception +8, Insight +6, Perception +8, Performance +8, Stealth +6

Condition Immunities: prone

Senses: darkvision 120 ft., passive Perception 18

Languages: Deep Speech, Undercommon, telepathy 120 ft.

Proficiency Bonus: +3





🎨 

TRAITS




Chaotic Trickery



Magic that detects alignment reads the Trickster Beholder’s alignment as shifting wildly, changing every few seconds.



Illusory Form (3/day)



When targeted by an attack, the beholder can create illusory duplicates of itself. Until the start of its next turn, all attack rolls against it have disadvantage.



Laugh of Bedlam



Creatures that hear the beholder laugh must succeed on a DC 15 Wisdom saving throw or have disadvantage on their next attack roll as psychic static fills their thoughts.



Eye Tyrant’s Curiosity



Trickster Beholders are not inherently murderous; they prefer pranks, illusions, and chaos. They may flee a losing battle or negotiate with flamboyant enthusiasm.





🧿 

ACTIONS




Multiattack: Eye Rays



The Trickster Beholder uses three random eye rays at the start of its turn.

Choose or roll a d8:


  1. Giggling Charm Ray – Charm Person effect, DC 15 Wis
  2. Hypnotic Spiral Ray – Target must succeed on a DC 15 Wis save or be charmed and incapacitated for 1 minute (as Hypnotic Pattern in a single-target beam)
  3. Beastmaster Blink Ray – Functions as Dominate Beast for 1 minute (DC 15 Wis)
  4. Illusory Doubles Ray – Creates a Major Image of any medium creature or object
  5. Confusion Ray – Confusion spell on one target, DC 15 Wis
  6. Rainbow Dazzle Ray – Targets in a 5 ft. radius must succeed on a DC 15 Con save or be blinded for 1 minute
  7. Prankster Push Ray – Deals 3d6 force damage and pushes the target 15 ft
  8. Laughing Grease Ray – Covers a 10 ft square in slippery goo (Grease spell)



The beholder never uses disintegration, petrification, or death rays—too mean for its tastes.





Bite



Melee Weapon Attack: +5 to hit, reach 5 ft., one target

Hit: 10 (2d6+3) piercing damage

(It rarely uses this—too close, too messy.)





🌀 

BONUS ACTIONS




Chaotic Blink (Recharge 5–6)



The beholder teleports up to 20 feet to an unoccupied space it can see, leaving behind a harmless illusory “pop” of confetti, smoke, glitter, or streamers.





🎈 

REACTIONS




Prankster Pop



When hit by an attack, the beholder can create a 5-foot cube illusion of something silly (a rubber duck, a terrifying mask, a bucket of paint).

The attacker must succeed on a DC 15 Wis save or have disadvantage on their next attack.





😂 

BEHAVIOR & PERSONALITY



Trickster Beholders:


  • rarely stay in one place
  • wander into cities for fun
  • prank guards by mimicking orders
  • terrify nobles with illusions of imaginary monsters
  • rearrange furniture in people’s houses while invisible
  • love shiny objects
  • adopt random creatures as “best friends” for 20 minutes at a time



They are not malicious, but their chaos can cause serious trouble.


They especially enjoy:


  • surprising adventurers
  • turning weapons into illusory fish
  • making two enemies think they’re dancing partners
  • “testing” people with pranks of escalating absurdity



Their ultimate goal?

To be entertained.





🧩 

Adventure Hooks




1. A Trickster Beholder Has Taken Over a Theater



Everyone loves the illusions—except the actors, who haven’t been able to rehearse in days.



2. A Noble Hires the PCs to Remove a “Haunting”



It’s just the beholder giggling invisibly while switching paintings and furniture around.



3. A Trickster Beholder Wants Friends



It follows the party like an overexcited puppy, causing mayhem.



4. Illusion Gone Wrong



One of its pranks accidentally hides a real threat, and it begs the party to help fix things.



5. Rival Prankster Wizard



A local illusionist is determined to out-prank the beholder, turning the city into chaos.