Yakfolk Shaman
Medium humanoid (yakfolk), neutral good
CR 4 (1,100 XP)
Armor Class 12 (hide robes, natural fur)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR 12 (+1)
DEX 10 (+0)
CON 14 (+2)
INT 12 (+1)
WIS 18 (+4)
CHA 14 (+2)
Saving Throws Wis +6, Con +4
Skills Insight +6, Medicine +6, Nature +4, Perception +6
Damage Resistances cold
Condition Immunities charmed (due to spiritual focus)
Senses passive Perception 16
Languages Yikkan, Druidic
Proficiency Bonus +2
🌬️ TRAITS
Mountain Spirit-Touched.
The shaman has advantage on saving throws against spells and magical effects.
Aura of Soothing Winds (10 ft.).
Allies within 10 ft. of the shaman gain advantage on saving throws against fear and reduce any nonmagical cold damage by 2.
Communion of Stone and Sky.
Once per day, the shaman may cast Commune with Nature without expending a spell slot, but only while in mountainous terrain.
Low Strength, High Spiritual Power.
The shaman avoids melee when possible and stays behind warriors.
🌿 ACTIONS
Gnarled Totem-Staff.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 4 (1d6 + 1) bludgeoning damage.
🌒 Spellcasting (Druid, Level 6)
Spellcasting Ability: Wisdom
Spell Save DC: 14
Spell Attack Bonus: +6
The shaman has the following spells prepared:
Cantrips (at will)
Druidcraft, Produce Flame, Mold Earth, Guidance
1st Level (4 slots)
Fog Cloud, Cure Wounds, Entangle, Detect Magic
2nd Level (3 slots)
Gust of Wind, Lesser Restoration, Spike Growth
3rd Level (3 slots)
Call Lightning, Plant Growth, Dispel Magic
⚡ SPECIAL ABILITIES
Call Down the Ancestral Storm (Recharges on Short Rest)
As an action, the shaman may invoke a burst of storm energy.
Each creature of the shaman’s choice within 15 feet must make a DC 14 Dexterity save or take 7 (2d6) lightning damage and be pushed 10 ft.
Healing Breath of the High Peaks (1/day)
The shaman exhales cool, shimmering mist.
Up to three creatures within 10 ft. regain 10 (3d6) hit points.
Spirit-Warding Chant (Concentration)
As a bonus action, the shaman begins chanting.
For 1 minute, allies within 15 ft. gain +2 AC against ranged attacks (arrows, thrown axes, sling stones, etc.).
The effect ends if the shaman is silenced, knocked prone, or loses concentration.
🏔️ REACTIONS
Protective Winds.
When an ally within 10 ft. is hit by an attack, the shaman may impose disadvantage on that attack by summoning a swirl of icy wind.
🌄 ROLEPLAYING THE SHAMAN
Yakfolk shamans speak slowly, with deep rumbling voices. They value harmony, balance, and respectful intent.
They often:
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Place a hand on the ground before speaking
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Refer to mountains and the sky as living beings
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See spirits in every stone and gust of wind
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Value diplomacy but do not tolerate exploitation
A yakfolk shaman will welcome outsiders only if they show humility.
Sample lines:
“The wind carries your words. Speak truthfully, and it will return them softly.”
“The mountain watches. Tread gently, both in step and in spirit.”
“Storms cleanse, but they also destroy. Know which you summon.”