1. Organisations

The Arkham

The Arkham is a crew of Umberlee worshiping sailors that roam the seas for profit. The organization is ruthless, dogmatic, and tough. Rogues, fighters, and warlocks of Chaotic Evil alignment are most commonly drawn to the Arkham.

Goals

Gain profit.

Serve Umberlee, the Bitch Queen.

Foil the machinations of Dagon.

Survive.

Beliefs

Nothing is given for free.

The fate of the captain and crew is secondary to the mission of the ship.

The whims of the Goddess come before those of any man.

Member Traits

The sailors of the Arkham are rough and tumble pirates of the sword coast. They're mean, they're cutthroat, and loyal to the ship. When some of the crew including the previous Captain became corrupted by the influence of Puck Wyrm, the remainder rose up in a mutiny, installing first mate Cooper as Captain.

Hierarchy

Captain Kingswell Cooper > First Mate Felix Fizzlepop > Chaplain Lawrence Lombardo.

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