Zora was born in waterdeep, and raised as a street urchin, with no strong parent figures to keep her on track. She got involved with the Xanathar's Guild at a young age, rising in the ranks as a thug, before making a name for herself as a competent hitwoman. Her skills spawned a recruiting war among the varied gangs such that the criminal underbelly of Waterdeep organized a nominally legal organization, the Hunter's Guild. Membership in the Hunter's Guild gave a sort of neutrality, where contracts and missions defined your allegiance, and while you weren't filling one, that neutrality was respected. 
Zora however, had no interest in remaining the huntress of the Xanathar's Guild, and fled waterdeep, cutting ties with the Hunter's Guild and traveled south to Waterdeep to make a new living for herself.

Title
Sunset of Magic

Type
Player Character

Races
Human

Age
28

Gender
Female

Appearance

Hair
Brown

Eyes
Yellow

Skin
Hispanic

Height
5'1"

Weight
80 pounds

Personality

Personality Traits
The best way to get me to do something is to tell me I can't do it.
I blow up at the slightest insult.
I despise magic, and those that use it as a crutch and tool.
I'm confident in my own abilities and do what I can to challenge it against others.

Ideals
Freedom. Magic is a chain meant to be broken, as are those who practice it.
Greater Good. My gifts are meant to equalize the world, not used for my own benefit.
Master. I'm a predator, and the world is my prey.

Bonds
The Xanathar I once hunted for isn't happy I left the game, and its enforcers are looking for me.
I hunt to purge the world of magic. A simpler land for simple people.

Flaws
I save my sympathy for my friends, and I have no friends.
I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
Hypocrisy is my blood. I will use the tools I despise to achieve my goals, and hate myself for doing so.

Goals
Zora hunts as means to an end, taking contracts that focus on spellcasters and magic users. Her goal is to rid the world of mages and magic institutions, and the path to that is ridding the world of its notable spellcasters.
Stepping stone goal - Destroy the Blackstaff.
Her immediate goals is the join the hawthorne guild to build her abilities and power, as well as ascertain the strength of its archmagi who have risen so highly in so short a time.

Interests
Mundane weaponry, Firearms, poisons, magic(and how to counter it). Hunting marks, gambling, and karaoke(Don't judge her, she can't hold a tune.)