Secure a landing site where the Wanders Coalition would be able to move into. In order to move in first we had to settle things with Laurel and make the Inn suitable enough for people to move in.
While here we did the following:
- Clean/Clear Inn
- The entire Inn has been cleaned and fixed.
- There is a room on the third floor that is locked and Laurel has requested that no one from the Coalition enters the room.
- There is a Drake in the basement, the basement leads south of to the cliff side
- We need to heat the Inn
- Explore Broken Tower
- The broken tower on the platform across the broken bridge leads to a Dungeon.
- The Dungeon requires 5 people to enter
- Still need to investigate the top half of the tower that is in the ocean
- Nearby activities
- Drake in the basement
- Has cold aura damage
- Have seen to eat hairy creatures in the basement
- Potentially only hunts during bad weather? Has only left the basement during a snowstorm
- Floating Rings
- Floating rings have a beam that is either extracting or drilling the ground, we haven't understood exactly what or how they function
- They can levitate or also be on the ground, its about 600 feet in the air 200-300 feet in diameter
- There is one ring to the north of our Inn that Veyrix Skybrand has told us not to approach and there are 3 more rings to the east beach
- Hooded creatures
- The rings are operated by this group
- Veyrix Skybrandis a member of the group who we were able to communicate with
- They are casters with the ability to cast firebolt and levitate
- Giant Turtle
- There is giant turtle that can possibly be tamed in the area, can possibly get to the size of the wondering isle
- Nerubian Spiderling
- Highly intelligent creatures
- Extremely aggressive
- Very territorial and believe the entire island is their territory
- Have some deal with the hooded creatures where they do not intervene in the floating disc
- Lowest save is Will
- Can cause paralysis for up to 1 day
- Drake in the basement