Attributes
Agility
8
Smarts
6
Spirit
6
Strenght
6
Vigor
6
Stats
Pace
6
Parry
6
Toughness
4
Conviction
Level
Skills
Academics (Smarts)
Athletics (Agility)
6
Battle (Smarts)
Boating (Agility)
Common Knowledge (Smarts)
4
Driving (Agility)
Electronics (Smarts)
Faith (Spirit)
Fighting (Agility)
6
Focus (Spirit)
Gambling (Smarts)
Hacking (Smarts)
Healing (Smarts)
Insight (Spirit)
Intimidation (Spirit)
Language (Smarts)
Notice (Smarts)
6
Occult (Smarts)
Performance (Spirit)
Persuasion (Spirit)
Piloting (Agility)
Psionics (Smarts)
Repair (Smarts)
Research (Smarts)
Riding (Agility)
6
Science (Smarts)
Shooting (Agility)
Spellcasting (Smarts)
Stealth (Agility)
6
Survival (Smarts)
6
Taunt (Smarts)
Thievery (Agility)
Weird Science (Smarts)
Trade (Smarts)
Other Stuff
Edges
Special Abilities
• Darkvision: Ignore all darkness penalties (range 12").
• Size –1: Goblins stand three to four feet tall; –1 Toughness.
• Goblinoid: –4 Charisma when dealing with humans.
Hindrances
Equipment
Spear (Str+d6; Parry +1; Reach 1)
Powers
Level