The summoners of the hunt are transformed into large, wolf-like, demonic creatures that chase the prey for the Huntsman. They stand over three feet tall at the shoulder and are covered with coarse, patchy fur. Their faces aren’t completely lupine, and anyone who knew the original person and makes a Notice roll at –2 can make out enough of their features to realize the truth.
Hounds retain their human cunning and knowledge. Their claws remain flexible enough to allow them to climb trees, cliffs, and any other vertical surface on which their prey may foolishly seek shelter.
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d10, Vigor d10
Skills: Athletics d10, Fighting d8, Intimidation d6, Notice d8, Stealth d8, Survival d10
Pace: 10; Parry: 6; Toughness: 7
Edges: Unknown, Unknown
Special Abilities:
- Bite: Str+d6.
- Demon: +2 to recover from Shaken; immune to poison and disease; half-damage from non-magical attacks except from cold iron.
- Fear: Anyone facing a hound must make a Fear check.
- Fearless: Immune to Fear and Intimidation.
- Low Light Vision: Hounds ignore lighting penalties for Dim and Dark lighting.
- Supernatural Tracker: A hound can unerringly track the Hunt’s chosen prey across any terrain or distance. Water, flight, and even magical transportation cannot prevent a hound from eventually finding its victim.